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- using System.Linq;
- using NUnit.Framework;
- using UnityEngine;
- using UnityEditor.Graphing;
-
- namespace UnityEditor.ShaderGraph.UnitTests
- {
- [TestFixture]
- class MaterialGraphTests
- {
- [OneTimeSetUp]
- public void RunBeforeAnyTests()
- {
- Debug.unityLogger.logHandler = new ConsoleLogHandler();
- }
-
- [Test]
- public void TestCreateMaterialGraph()
- {
- var graph = new GraphData();
-
- Assert.IsNotNull(graph);
-
- Assert.AreEqual(0, graph.GetNodes<AbstractMaterialNode>().Count());
- }
- }
- }
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