暫無描述
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

HDRPLit.mat 6.7KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-219497930763289538
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 11
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
  13. m_Name:
  14. m_EditorClassIdentifier:
  15. version: 13
  16. hdPluginSubTargetMaterialVersions:
  17. m_Keys: []
  18. m_Values:
  19. --- !u!21 &2100000
  20. Material:
  21. serializedVersion: 8
  22. m_ObjectHideFlags: 32
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_Name: HDRPLit
  27. m_Shader: {fileID: -6465566751694194690, guid: 7043340296acc7a43b9d5f7b8e5c4a21,
  28. type: 3}
  29. m_Parent: {fileID: 0}
  30. m_ModifiedSerializedProperties: 0
  31. m_ValidKeywords:
  32. - _DEPTHOFFSET_ON
  33. - _DISABLE_SSR_TRANSPARENT
  34. - _MASKMAP
  35. - _NORMALMAP
  36. - _NORMALMAP_TANGENT_SPACE
  37. m_InvalidKeywords:
  38. - _DISPLACEMENT_LOCK_TILING_SCALE
  39. - _HEIGHTMAP
  40. - _PIXEL_DISPLACEMENT
  41. - _PIXEL_DISPLACEMENT_LOCK_OBJECT_SCALE
  42. - _SPECULAR_OCCLUSION_NONE
  43. m_LightmapFlags: 4
  44. m_EnableInstancingVariants: 0
  45. m_DoubleSidedGI: 0
  46. m_CustomRenderQueue: 2225
  47. stringTagMap:
  48. MotionVector: User
  49. disabledShaderPasses:
  50. - TransparentDepthPrepass
  51. - TransparentDepthPostpass
  52. - TransparentBackface
  53. - RayTracingPrepass
  54. - MOTIONVECTORS
  55. m_LockedProperties:
  56. m_SavedProperties:
  57. serializedVersion: 3
  58. m_TexEnvs:
  59. - _BaseColorMap:
  60. m_Texture: {fileID: 2800000, guid: b356831ef4f363d48989d117c6ea79e3, type: 3}
  61. m_Scale: {x: 2, y: 2}
  62. m_Offset: {x: 0, y: 0}
  63. - _BentNormalMap:
  64. m_Texture: {fileID: 0}
  65. m_Scale: {x: 1, y: 1}
  66. m_Offset: {x: 0, y: 0}
  67. - _BentNormalMapOS:
  68. m_Texture: {fileID: 0}
  69. m_Scale: {x: 1, y: 1}
  70. m_Offset: {x: 0, y: 0}
  71. - _CoatMaskMap:
  72. m_Texture: {fileID: 0}
  73. m_Scale: {x: 1, y: 1}
  74. m_Offset: {x: 0, y: 0}
  75. - _DetailMap:
  76. m_Texture: {fileID: 0}
  77. m_Scale: {x: 12, y: 6}
  78. m_Offset: {x: 0, y: 0}
  79. - _EmissiveColorMap:
  80. m_Texture: {fileID: 0}
  81. m_Scale: {x: 3, y: 2}
  82. m_Offset: {x: 0, y: 0}
  83. - _HeightMap:
  84. m_Texture: {fileID: 2800000, guid: e6ba72d56495baf4a9fd0fc9c467ee6e, type: 3}
  85. m_Scale: {x: 1, y: 1}
  86. m_Offset: {x: 0, y: 0}
  87. - _MaskMap:
  88. m_Texture: {fileID: 2800000, guid: 8c31c20ac2129c3428084be388816642, type: 3}
  89. m_Scale: {x: 1, y: 1}
  90. m_Offset: {x: 0, y: 0}
  91. - _NormalMap:
  92. m_Texture: {fileID: 2800000, guid: 7be741f9449557c488d643ae307fe1ab, type: 3}
  93. m_Scale: {x: 1, y: 1}
  94. m_Offset: {x: 0, y: 0}
  95. - _NormalMapOS:
  96. m_Texture: {fileID: 0}
  97. m_Scale: {x: 1, y: 1}
  98. m_Offset: {x: 0, y: 0}
  99. - _TangentMap:
  100. m_Texture: {fileID: 0}
  101. m_Scale: {x: 1, y: 1}
  102. m_Offset: {x: 0, y: 0}
  103. - _TransmittanceColorMap:
  104. m_Texture: {fileID: 0}
  105. m_Scale: {x: 1, y: 1}
  106. m_Offset: {x: 0, y: 0}
  107. - unity_Lightmaps:
  108. m_Texture: {fileID: 0}
  109. m_Scale: {x: 1, y: 1}
  110. m_Offset: {x: 0, y: 0}
  111. - unity_LightmapsInd:
  112. m_Texture: {fileID: 0}
  113. m_Scale: {x: 1, y: 1}
  114. m_Offset: {x: 0, y: 0}
  115. - unity_ShadowMasks:
  116. m_Texture: {fileID: 0}
  117. m_Scale: {x: 1, y: 1}
  118. m_Offset: {x: 0, y: 0}
  119. m_Ints: []
  120. m_Floats:
  121. - _AORemapMax: 1
  122. - _AORemapMin: 0
  123. - _AddPrecomputedVelocity: 0
  124. - _AlbedoAffectEmissive: 0
  125. - _AlphaCutoff: 0.5
  126. - _AlphaCutoffEnable: 0
  127. - _AlphaCutoffShadow: 0.5
  128. - _AlphaDstBlend: 0
  129. - _AlphaSrcBlend: 1
  130. - _Alpha_Clipping: 0
  131. - _BlendMode: 0
  132. - _CoatMask: 0
  133. - _ConservativeDepthOffsetEnable: 0
  134. - _CullMode: 2
  135. - _CullModeForward: 2
  136. - _DETAIL_MAP: 0
  137. - _DepthOffsetEnable: 1
  138. - _DetailAlbedoScale: 1
  139. - _DetailNormalScale: 1
  140. - _DetailSmoothnessScale: 1
  141. - _DisplacementLockObjectScale: 1
  142. - _DisplacementLockTilingScale: 1
  143. - _DisplacementMode: 2
  144. - _DoubleSidedEnable: 0
  145. - _DoubleSidedGIMode: 0
  146. - _DoubleSidedNormalMode: 2
  147. - _DstBlend: 0
  148. - _DstBlend2: 0
  149. - _EMISSIVE_COLOR_MAP: 0
  150. - _ENABLE_GEOMETRIC_SPECULAR_AA: 0
  151. - _EmissiveExposureWeight: 1
  152. - _EmissiveIntensity: 0
  153. - _EmissiveIntensityUnit: 0
  154. - _EnableBlendModePreserveSpecularLighting: 1
  155. - _EnableFogOnTransparent: 1
  156. - _ExcludeFromTUAndAA: 0
  157. - _HEIGHTMAP: 0
  158. - _HeightPoMAmplitude: 10
  159. - _LinkDetailsWithBase: 1
  160. - _MASKMAP: 0
  161. - _MaterialID: 1
  162. - _MaterialTypeMask: 2
  163. - _Metallic: 0
  164. - _MetallicRemapMax: 1
  165. - _MetallicRemapMin: 0
  166. - _NORMALMAP: 0
  167. - _NORMALMAP_TANGENT_SPACE: 1
  168. - _NormalMapSpace: 0
  169. - _NormalScale: 1
  170. - _ObjectSpaceUVMapping: 0
  171. - _ObjectSpaceUVMappingEmissive: 0
  172. - _OpaqueCullMode: 2
  173. - _PPDLodThreshold: 5
  174. - _PPDMaxSamples: 32
  175. - _PPDMinSamples: 1
  176. - _PPDPrimitiveLength: 1
  177. - _PPDPrimitiveWidth: 1
  178. - _PerPixelSorting: 0
  179. - _RayTracing: 0
  180. - _ReceivesSSR: 1
  181. - _ReceivesSSRTransparent: 0
  182. - _RefractionModel: 0
  183. - _RenderQueueType: 1
  184. - _RequireSplitLighting: 0
  185. - _Smoothness: 0.5
  186. - _SmoothnessRemapMax: 1
  187. - _SmoothnessRemapMin: 0
  188. - _SpecularAAScreenSpaceVariance: 0.1
  189. - _SpecularAAThreshold: 0.2
  190. - _SpecularOcclusionMode: 0
  191. - _SrcBlend: 1
  192. - _StencilRef: 0
  193. - _StencilRefDepth: 8
  194. - _StencilRefDistortionVec: 4
  195. - _StencilRefGBuffer: 10
  196. - _StencilRefMV: 40
  197. - _StencilWriteMask: 6
  198. - _StencilWriteMaskDepth: 9
  199. - _StencilWriteMaskDistortionVec: 4
  200. - _StencilWriteMaskGBuffer: 15
  201. - _StencilWriteMaskMV: 41
  202. - _SupportDecals: 1
  203. - _SurfaceType: 0
  204. - _TexWorldScale: 1
  205. - _TexWorldScaleEmissive: 1
  206. - _TransmissionEnable: 1
  207. - _TransparentBackfaceEnable: 0
  208. - _TransparentCullMode: 2
  209. - _TransparentDepthPostpassEnable: 0
  210. - _TransparentDepthPrepassEnable: 0
  211. - _TransparentSortPriority: 0
  212. - _TransparentWritingMotionVec: 0
  213. - _TransparentZWrite: 0
  214. - _UVBase: 0
  215. - _UVDetail: 0
  216. - _UVEmissive: 6
  217. - _UseEmissiveIntensity: 1
  218. - _UseShadowThreshold: 1
  219. - _ZTestDepthEqualForOpaque: 3
  220. - _ZTestGBuffer: 4
  221. - _ZTestTransparent: 4
  222. - _ZWrite: 1
  223. m_Colors:
  224. - _BaseColor: {r: 1, g: 1, b: 1, a: 1}
  225. - _DoubleSidedConstants: {r: 1, g: 1, b: -1, a: 0}
  226. - _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
  227. - _EmissiveColor: {r: 0, g: 0, b: 0, a: 0}
  228. - _EmissiveColorLDR: {r: 0, g: 0, b: 0, a: 1}
  229. - _InvPrimScale: {r: 1, g: 1, b: 0, a: 0}
  230. - _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
  231. - _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
  232. - _UVMappingMaskEmissive: {r: 0, g: 0, b: 0, a: 0}
  233. m_BuildTextureStacks: []
  234. m_AllowLocking: 1