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- #ifndef SAMPLE_REFLECTION_PROBES
- #define SAMPLE_REFLECTION_PROBES
-
- void URPReflectionProbe_float(float3 positionWS, float3 reflectVector, float3 screenspaceUV, float roughness, out float3 reflection)
- {
- #ifdef SHADERGRAPH_PREVIEW
- reflection = float3(0,0,0);
- #else
- reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
- #endif
- }
-
- void URPReflectionProbe_half(float3 positionWS, half3 reflectVector, half3 screenspaceUV, half roughness, out half3 reflection)
- {
- #ifdef SHADERGRAPH_PREVIEW
- reflection = float3(0, 0, 0);
- #else
- reflection = GlossyEnvironmentReflection(reflectVector, positionWS, roughness, 1.0h, screenspaceUV);
- #endif
- }
-
- #endif
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