1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- using System;
- using UnityEditor.ShaderGraph.Internal;
-
- namespace UnityEditor.ShaderGraph
- {
- static class ValueUtilities
- {
- public static string ToShaderString(this ShaderValueType type, string precisionToken = PrecisionUtil.Token)
- {
- switch (type)
- {
- case ShaderValueType.Boolean:
- return precisionToken;
- case ShaderValueType.Float:
- return precisionToken;
- case ShaderValueType.Float2:
- return $"{precisionToken}2";
- case ShaderValueType.Float3:
- return $"{precisionToken}3";
- case ShaderValueType.Float4:
- return $"{precisionToken}4";
- case ShaderValueType.Matrix2:
- return $"{precisionToken}2x2";
- case ShaderValueType.Matrix3:
- return $"{precisionToken}3x3";
- case ShaderValueType.Matrix4:
- return $"{precisionToken}4x4";
- case ShaderValueType.Integer:
- return "int";
- case ShaderValueType.Uint:
- return "uint";
- case ShaderValueType.Uint4:
- return "uint4";
- default:
- return "Error";
- }
- }
-
- public static int GetVectorCount(this ShaderValueType type)
- {
- switch (type)
- {
- case ShaderValueType.Float:
- return 1;
- case ShaderValueType.Float2:
- return 2;
- case ShaderValueType.Float3:
- return 3;
- case ShaderValueType.Float4:
- return 4;
- default:
- return 0;
- }
- }
- }
- }
|