暂无描述
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

MessageManager.cs 7.5KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Text;
  4. using UnityEditor.Rendering;
  5. using UnityEditor.ShaderGraph;
  6. using UnityEngine;
  7. using Object = UnityEngine.Object;
  8. namespace UnityEditor.Graphing.Util
  9. {
  10. class MessageManager
  11. {
  12. public interface IErrorLog
  13. {
  14. void LogError(string message, Object context);
  15. void LogWarning(string message, Object context);
  16. }
  17. protected Dictionary<object, Dictionary<string, List<ShaderMessage>>> m_Messages =
  18. new Dictionary<object, Dictionary<string, List<ShaderMessage>>>();
  19. Dictionary<string, List<ShaderMessage>> m_Combined = new Dictionary<string, List<ShaderMessage>>();
  20. public bool nodeMessagesChanged { get; private set; }
  21. Dictionary<string, List<ShaderMessage>> m_FoundMessages;
  22. public void AddOrAppendError(object errorProvider, string nodeId, ShaderMessage error)
  23. {
  24. if (!m_Messages.TryGetValue(errorProvider, out var messages))
  25. {
  26. messages = new Dictionary<string, List<ShaderMessage>>();
  27. m_Messages[errorProvider] = messages;
  28. }
  29. List<ShaderMessage> messageList;
  30. if (messages.TryGetValue(nodeId, out messageList))
  31. {
  32. messageList.Add(error);
  33. }
  34. else
  35. {
  36. messages[nodeId] = new List<ShaderMessage>() { error };
  37. }
  38. nodeMessagesChanged = true;
  39. }
  40. // Sort messages so errors come before warnings in the list
  41. static int CompareMessages(ShaderMessage m1, ShaderMessage m2)
  42. {
  43. return m1.severity > m2.severity ? 1 : m2.severity > m1.severity ? -1 : 0;
  44. }
  45. public IEnumerable<KeyValuePair<string, List<ShaderMessage>>> GetNodeMessages()
  46. {
  47. var fixedNodes = new List<string>();
  48. m_Combined.Clear();
  49. foreach (var messageMap in m_Messages)
  50. {
  51. foreach (var messageList in messageMap.Value)
  52. {
  53. if (!m_Combined.TryGetValue(messageList.Key, out var foundList))
  54. {
  55. foundList = new List<ShaderMessage>();
  56. m_Combined.Add(messageList.Key, foundList);
  57. }
  58. foundList.AddRange(messageList.Value);
  59. if (messageList.Value.Count == 0)
  60. {
  61. fixedNodes.Add(messageList.Key);
  62. }
  63. }
  64. // If all the messages from a provider for a node are gone,
  65. // we can now remove it from the list since that will be reported in m_Combined
  66. fixedNodes.ForEach(nodeId => messageMap.Value.Remove(nodeId));
  67. }
  68. foreach (var nodeList in m_Combined)
  69. {
  70. nodeList.Value.Sort(CompareMessages);
  71. }
  72. nodeMessagesChanged = false;
  73. return m_Combined;
  74. }
  75. public void RemoveNode(string nodeId)
  76. {
  77. foreach (var messageMap in m_Messages)
  78. {
  79. nodeMessagesChanged |= messageMap.Value.Remove(nodeId);
  80. }
  81. }
  82. public void ClearAllFromProvider(object messageProvider)
  83. {
  84. if (m_Messages.TryGetValue(messageProvider, out m_FoundMessages))
  85. {
  86. foreach (var messageList in m_FoundMessages)
  87. {
  88. nodeMessagesChanged |= messageList.Value.Count > 0;
  89. messageList.Value.Clear();
  90. }
  91. m_FoundMessages = null;
  92. }
  93. }
  94. public void ClearNodesFromProvider(object messageProvider, IEnumerable<AbstractMaterialNode> nodes)
  95. {
  96. if (m_Messages.TryGetValue(messageProvider, out m_FoundMessages))
  97. {
  98. foreach (var node in nodes)
  99. {
  100. if (m_FoundMessages.TryGetValue(node.objectId, out var messages))
  101. {
  102. nodeMessagesChanged |= messages.Count > 0;
  103. messages.Clear();
  104. }
  105. }
  106. }
  107. }
  108. public void ClearAll()
  109. {
  110. m_Messages.Clear();
  111. m_Combined.Clear();
  112. nodeMessagesChanged = false;
  113. }
  114. void DebugPrint()
  115. {
  116. StringBuilder output = new StringBuilder("MessageMap:\n");
  117. foreach (var messageMap in m_Messages)
  118. {
  119. output.AppendFormat("\tFrom Provider {0}:\n", messageMap.Key.GetType());
  120. foreach (var messageList in messageMap.Value)
  121. {
  122. output.AppendFormat("\t\tNode {0} has {1} messages:\n", messageList.Key, messageList.Value.Count);
  123. foreach (var message in messageList.Value)
  124. {
  125. output.AppendFormat("\t\t\t{0}\n", message.message);
  126. }
  127. }
  128. }
  129. Debug.Log(output.ToString());
  130. }
  131. public static void Log(string path, ShaderMessage message, Object context, IErrorLog log)
  132. {
  133. var errString = $"{message.severity} in Graph at {path} on line {message.line}: {message.message}";
  134. if (message.severity == ShaderCompilerMessageSeverity.Error)
  135. {
  136. log.LogError(errString, context);
  137. }
  138. else
  139. {
  140. log.LogWarning(errString, context);
  141. }
  142. }
  143. public bool AnyError(Func<string, bool> nodeFilter = null)
  144. {
  145. if (m_Messages == null)
  146. return false;
  147. foreach (var kvp in m_Messages)
  148. {
  149. var errorProvider = kvp.Key;
  150. var messageMap = kvp.Value;
  151. foreach (var kvp2 in messageMap)
  152. {
  153. var nodeId = kvp2.Key;
  154. List<ShaderMessage> messageList = kvp2.Value;
  155. if ((nodeFilter == null) || nodeFilter(nodeId))
  156. {
  157. foreach (var message in messageList)
  158. {
  159. if (message.severity == ShaderCompilerMessageSeverity.Error)
  160. {
  161. return true;
  162. }
  163. }
  164. }
  165. }
  166. }
  167. return false;
  168. }
  169. public IEnumerable<string> ErrorStrings(Func<string, bool> nodeFilter = null, ShaderCompilerMessageSeverity severity = ShaderCompilerMessageSeverity.Error)
  170. {
  171. if (m_Messages == null)
  172. yield break;
  173. foreach (var kvp in m_Messages)
  174. {
  175. var errorProvider = kvp.Key;
  176. var messageMap = kvp.Value;
  177. foreach (var kvp2 in messageMap)
  178. {
  179. var nodeId = kvp2.Key;
  180. if ((nodeFilter == null) || nodeFilter(nodeId))
  181. {
  182. List<ShaderMessage> messageList = kvp2.Value;
  183. foreach (var message in messageList)
  184. {
  185. if (message.severity == severity)
  186. {
  187. yield return message.message;
  188. }
  189. }
  190. }
  191. }
  192. }
  193. }
  194. }
  195. }