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- using System.Collections;
- using System.Collections.Generic;
-
- namespace UnityEditor.ShaderGraph.Serialization
- {
- struct RefValueEnumerable<T> : IEnumerable<T>
- where T : JsonObject
- {
- List<JsonRef<T>> m_List;
-
- public RefValueEnumerable(List<JsonRef<T>> list)
- {
- m_List = list;
- }
-
- public Enumerator GetEnumerator() => new Enumerator(m_List.GetEnumerator());
-
- IEnumerator<T> IEnumerable<T>.GetEnumerator() => GetEnumerator();
-
- IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
-
- public struct Enumerator : IEnumerator<T>
- {
- List<JsonRef<T>>.Enumerator m_Enumerator;
-
- public Enumerator(List<JsonRef<T>>.Enumerator enumerator)
- {
- m_Enumerator = enumerator;
- }
-
- public bool MoveNext() => m_Enumerator.MoveNext();
-
- void IEnumerator.Reset() => ((IEnumerator)m_Enumerator).Reset();
-
- public T Current => m_Enumerator.Current.value;
-
- object IEnumerator.Current => Current;
-
- public void Dispose() => m_Enumerator.Dispose();
- }
- }
- }
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