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FullscreenMetaData.cs 430B

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  1. using System;
  2. using UnityEngine;
  3. using UnityEditor.Rendering.BuiltIn;
  4. namespace UnityEditor.Rendering.Fullscreen.ShaderGraph
  5. {
  6. [Serializable]
  7. sealed class FullscreenMetaData : ScriptableObject
  8. {
  9. [SerializeField]
  10. FullscreenMode m_FullscreenMode;
  11. public FullscreenMode fullscreenMode
  12. {
  13. get => m_FullscreenMode;
  14. set => m_FullscreenMode = value;
  15. }
  16. }
  17. }