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- using UnityEditor.ShaderGraph;
- using UnityEngine;
- using static UnityEditor.Rendering.BuiltIn.ShaderUtils;
- using UnityEditor.Rendering.BuiltIn;
- using System;
- using UnityEditor.ShaderGraph.Serialization;
- using UnityEngine.Rendering;
- using BlendMode = UnityEngine.Rendering.BlendMode;
- using BlendOp = UnityEditor.ShaderGraph.BlendOp;
-
- namespace UnityEditor.Rendering.Fullscreen.ShaderGraph
- {
- internal class FullscreenData : JsonObject
- {
- public enum Version
- {
- Initial,
- }
-
- [SerializeField]
- Version m_Version = Version.Initial;
- public Version version
- {
- get => m_Version;
- set => m_Version = value;
- }
-
- [SerializeField]
- FullscreenMode m_fullscreenMode;
- public FullscreenMode fullscreenMode
- {
- get => m_fullscreenMode;
- set => m_fullscreenMode = value;
- }
-
- [SerializeField]
- FullscreenBlendMode m_BlendMode = FullscreenBlendMode.Disabled;
- public FullscreenBlendMode blendMode
- {
- get => m_BlendMode;
- set => m_BlendMode = value;
- }
-
- [SerializeField]
- BlendMode m_SrcColorBlendMode = BlendMode.Zero;
- public BlendMode srcColorBlendMode
- {
- get => m_SrcColorBlendMode;
- set => m_SrcColorBlendMode = value;
- }
-
- [SerializeField]
- BlendMode m_DstColorBlendMode = BlendMode.One;
- public BlendMode dstColorBlendMode
- {
- get => m_DstColorBlendMode;
- set => m_DstColorBlendMode = value;
- }
-
- [SerializeField]
- BlendOp m_ColorBlendOperation = BlendOp.Add;
- public BlendOp colorBlendOperation
- {
- get => m_ColorBlendOperation;
- set => m_ColorBlendOperation = value;
- }
-
- [SerializeField]
- BlendMode m_SrcAlphaBlendMode = BlendMode.Zero;
- public BlendMode srcAlphaBlendMode
- {
- get => m_SrcAlphaBlendMode;
- set => m_SrcAlphaBlendMode = value;
- }
-
- [SerializeField]
- BlendMode m_DstAlphaBlendMode = BlendMode.One;
- public BlendMode dstAlphaBlendMode
- {
- get => m_DstAlphaBlendMode;
- set => m_DstAlphaBlendMode = value;
- }
-
- [SerializeField]
- BlendOp m_AlphaBlendOperation = BlendOp.Add;
- public BlendOp alphaBlendOperation
- {
- get => m_AlphaBlendOperation;
- set => m_AlphaBlendOperation = value;
- }
-
- [SerializeField]
- bool m_EnableStencil = false;
- public bool enableStencil
- {
- get => m_EnableStencil;
- set => m_EnableStencil = value;
- }
-
- [SerializeField]
- int m_StencilReference = 0;
- public int stencilReference
- {
- get => m_StencilReference;
- set => m_StencilReference = Mathf.Clamp(value, 0, 255);
- }
-
- [SerializeField]
- int m_StencilReadMask = 255;
- public int stencilReadMask
- {
- get => m_StencilReadMask;
- set => m_StencilReadMask = Mathf.Clamp(value, 0, 255);
- }
-
- [SerializeField]
- int m_StencilWriteMask = 255;
- public int stencilWriteMask
- {
- get => m_StencilWriteMask;
- set => m_StencilWriteMask = Mathf.Clamp(value, 0, 255);
- }
-
- [SerializeField]
- CompareFunction m_StencilCompareFunction = CompareFunction.Always;
- public CompareFunction stencilCompareFunction
- {
- get => m_StencilCompareFunction;
- set => m_StencilCompareFunction = value;
- }
-
- [SerializeField]
- StencilOp m_StencilPassOperation = StencilOp.Keep;
- public StencilOp stencilPassOperation
- {
- get => m_StencilPassOperation;
- set => m_StencilPassOperation = value;
- }
-
- [SerializeField]
- StencilOp m_StencilFailOperation = StencilOp.Keep;
- public StencilOp stencilFailOperation
- {
- get => m_StencilFailOperation;
- set => m_StencilFailOperation = value;
- }
-
- [SerializeField]
- StencilOp m_StencilDepthFailOperation = StencilOp.Keep;
- public StencilOp stencilDepthTestFailOperation
- {
- get => m_StencilDepthFailOperation;
- set => m_StencilDepthFailOperation = value;
- }
-
- [SerializeField]
- bool m_DepthWrite = false;
- public bool depthWrite
- {
- get => m_DepthWrite;
- set => m_DepthWrite = value;
- }
-
- [SerializeField]
- FullscreenDepthWriteMode m_depthWriteMode = FullscreenDepthWriteMode.LinearEye;
- public FullscreenDepthWriteMode depthWriteMode
- {
- get => m_depthWriteMode;
- set => m_depthWriteMode = value;
- }
-
- // When checked, allows the material to control ALL surface settings (uber shader style)
- [SerializeField]
- bool m_AllowMaterialOverride = false;
- public bool allowMaterialOverride
- {
- get => m_AllowMaterialOverride;
- set => m_AllowMaterialOverride = value;
- }
-
- [SerializeField]
- CompareFunction m_DepthTestMode = CompareFunction.Disabled;
- public CompareFunction depthTestMode
- {
- get => m_DepthTestMode;
- set => m_DepthTestMode = value;
- }
- }
- }
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