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- using System;
- using System.Collections.Generic;
- using UnityEditor;
- using UnityEditor.ShaderGraph;
- using UnityEditor.ShaderGraph.Legacy;
-
- namespace UnityEditor.Rendering.CustomRenderTexture.ShaderGraph
- {
- sealed class CustomTextureSubTarget : SubTarget<CustomRenderTextureTarget>
- {
- const string kAssetGuid = "5b2d4724a38a5485ba5e7dc2f7d86f1a"; // CustomTextureSubTarget.cs
-
- internal static FieldDescriptor colorField = new FieldDescriptor(String.Empty, "Color", string.Empty);
-
- public CustomTextureSubTarget()
- {
- isHidden = false;
- displayName = "Custom Render Texture";
- }
-
- public override bool IsActive() => true;
-
- public override void Setup(ref TargetSetupContext context)
- {
- context.AddAssetDependency(new GUID(kAssetGuid), AssetCollection.Flags.SourceDependency);
- context.AddSubShader(SubShaders.CustomRenderTexture);
- }
-
- public override void GetFields(ref TargetFieldContext context)
- {
- context.AddField(colorField, true);
- }
-
- public override void GetActiveBlocks(ref TargetActiveBlockContext context)
- {
- context.AddBlock(BlockFields.SurfaceDescription.BaseColor);
- context.AddBlock(BlockFields.SurfaceDescription.Alpha);
- }
-
- public override void GetPropertiesGUI(ref TargetPropertyGUIContext context, Action onChange, Action<String> registerUndo)
- {
- }
-
- static class SubShaders
- {
- public static SubShaderDescriptor CustomRenderTexture = new SubShaderDescriptor()
- {
- generatesPreview = true,
- passes = new PassCollection
- {
- { FullscreePasses.CustomRenderTexture },
- },
- };
- }
- }
- }
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