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- namespace UnityEditor.ShaderGraph
- {
- [GenerationAPI]
- internal static class Fields
- {
- #region Tags
- public const string kFeatures = "features";
- public const string kSurfaceType = "SurfaceType";
- public const string kBlendMode = "BlendMode";
- public const string kTransforms = "Transforms";
- #endregion
-
- #region Fields
- // These are core Fields shared between URP and HDRP etc.
- public static FieldDescriptor GraphVertex = new FieldDescriptor(kFeatures, "graphVertex", "FEATURES_GRAPH_VERTEX");
- public static FieldDescriptor GraphPixel = new FieldDescriptor(kFeatures, "graphPixel", "FEATURES_GRAPH_PIXEL");
- public static FieldDescriptor GraphColorInterp = new FieldDescriptor(kFeatures, "graphColorInterp", "FEATURES_GRAPH_COLOR_INTERP");
- public static FieldDescriptor AlphaTest = new FieldDescriptor(string.Empty, "AlphaTest", "_ALPHA_TEST 1"); // HDRP: surface & decal subtargets
- public static FieldDescriptor BlendAlpha = new FieldDescriptor(kBlendMode, "Alpha", "_BLENDMODE_ALPHA 1"); // URP: only sprite targets, vfx: HDRP?
- public static FieldDescriptor DoubleSided = new FieldDescriptor(string.Empty, "DoubleSided", "_DOUBLE_SIDED 1"); // URP: only sprite targets, duplicated in HD
- public static FieldDescriptor IsPreview = new FieldDescriptor(string.Empty, "isPreview", "SHADERGRAPH_PREVIEW");
- public static FieldDescriptor LodCrossFade = new FieldDescriptor(string.Empty, "LodCrossFade", "_LODCROSSFADE 1"); // HD only
- public static FieldDescriptor AlphaToMask = new FieldDescriptor(string.Empty, "AlphaToMask", "_ALPHATOMASK_ON 1"); // HD only
-
- public static FieldDescriptor GraphVFX = new FieldDescriptor(kFeatures, "graphVFX", "FEATURES_GRAPH_VFX");
- public static FieldDescriptor ObjectToWorld = new FieldDescriptor(kTransforms, "ObjectToWorld", "_OBJECT_TO_WORLD");
- public static FieldDescriptor WorldToObject = new FieldDescriptor(kTransforms, "WorldToObject", "_WORLD_TO_OBJECT");
- #endregion
- }
- }
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