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- using UnityEngine;
- using UnityEditor.ShaderGraph.Internal;
-
- namespace UnityEditor.ShaderGraph
- {
- internal static class BlockFields
- {
- [GenerateBlocks]
- public struct VertexDescription
- {
- public static string name = "VertexDescription";
- public static BlockFieldDescriptor Position = new BlockFieldDescriptor(VertexDescription.name, "Position", "VERTEXDESCRIPTION_POSITION",
- new PositionControl(CoordinateSpace.Object), ShaderStage.Vertex);
- public static BlockFieldDescriptor Normal = new BlockFieldDescriptor(VertexDescription.name, "Normal", "VERTEXDESCRIPTION_NORMAL",
- new NormalControl(CoordinateSpace.Object), ShaderStage.Vertex);
- public static BlockFieldDescriptor Tangent = new BlockFieldDescriptor(VertexDescription.name, "Tangent", "VERTEXDESCRIPTION_TANGENT",
- new TangentControl(CoordinateSpace.Object), ShaderStage.Vertex);
- }
-
- [GenerateBlocks]
- public struct SurfaceDescription
- {
- public static string name = "SurfaceDescription";
- public static BlockFieldDescriptor BaseColor = new BlockFieldDescriptor(SurfaceDescription.name, "BaseColor", "Base Color", "SURFACEDESCRIPTION_BASECOLOR",
- new ColorControl(UnityEngine.Color.grey, false), ShaderStage.Fragment);
- public static BlockFieldDescriptor NormalTS = new BlockFieldDescriptor(SurfaceDescription.name, "NormalTS", "Normal (Tangent Space)", "SURFACEDESCRIPTION_NORMALTS",
- new NormalControl(CoordinateSpace.Tangent), ShaderStage.Fragment);
- public static BlockFieldDescriptor NormalOS = new BlockFieldDescriptor(SurfaceDescription.name, "NormalOS", "Normal (Object Space)", "SURFACEDESCRIPTION_NORMALOS",
- new NormalControl(CoordinateSpace.Object), ShaderStage.Fragment);
- public static BlockFieldDescriptor NormalWS = new BlockFieldDescriptor(SurfaceDescription.name, "NormalWS", "Normal (World Space)", "SURFACEDESCRIPTION_NORMALWS",
- new NormalControl(CoordinateSpace.World), ShaderStage.Fragment);
- public static BlockFieldDescriptor Metallic = new BlockFieldDescriptor(SurfaceDescription.name, "Metallic", "SURFACEDESCRIPTION_METALLIC",
- new FloatControl(0.0f), ShaderStage.Fragment);
- public static BlockFieldDescriptor Specular = new BlockFieldDescriptor(SurfaceDescription.name, "Specular", "Specular Color", "SURFACEDESCRIPTION_SPECULAR",
- new ColorControl(UnityEngine.Color.grey, false), ShaderStage.Fragment);
- public static BlockFieldDescriptor Smoothness = new BlockFieldDescriptor(SurfaceDescription.name, "Smoothness", "SURFACEDESCRIPTION_SMOOTHNESS",
- new FloatControl(0.5f), ShaderStage.Fragment);
- public static BlockFieldDescriptor Occlusion = new BlockFieldDescriptor(SurfaceDescription.name, "Occlusion", "Ambient Occlusion", "SURFACEDESCRIPTION_OCCLUSION",
- new FloatControl(1.0f), ShaderStage.Fragment);
- public static BlockFieldDescriptor Emission = new BlockFieldDescriptor(SurfaceDescription.name, "Emission", "SURFACEDESCRIPTION_EMISSION",
- new ColorControl(UnityEngine.Color.black, true), ShaderStage.Fragment);
- public static BlockFieldDescriptor Alpha = new BlockFieldDescriptor(SurfaceDescription.name, "Alpha", "SURFACEDESCRIPTION_ALPHA",
- new FloatControl(1.0f), ShaderStage.Fragment);
- public static BlockFieldDescriptor AlphaClipThreshold = new BlockFieldDescriptor(SurfaceDescription.name, "AlphaClipThreshold", "Alpha Clip Threshold", "SURFACEDESCRIPTION_ALPHACLIPTHRESHOLD",
- new FloatControl(0.5f), ShaderStage.Fragment);
- public static BlockFieldDescriptor CoatMask = new BlockFieldDescriptor(SurfaceDescription.name, "CoatMask", "Coat Mask", "SURFACEDESCRIPTION_COATMASK",
- new FloatControl(0.0f), ShaderStage.Fragment);
- public static BlockFieldDescriptor CoatSmoothness = new BlockFieldDescriptor(SurfaceDescription.name, "CoatSmoothness", "Coat Smoothness", "SURFACEDESCRIPTION_COATSMOOTHNESS",
- new FloatControl(1.0f), ShaderStage.Fragment);
- public static BlockFieldDescriptor MapRightTopBack = new BlockFieldDescriptor(SurfaceDescription.name, "RightTopBack", "Right Top Back", "SURFACEDESCRIPTION_MAP_RTBK",
- new ColorControl(UnityEngine.Color.grey, false), ShaderStage.Fragment);
- public static BlockFieldDescriptor MapLeftBottomFront = new BlockFieldDescriptor(SurfaceDescription.name, "LeftBottomFront", "Left Bottom Front", "SURFACEDESCRIPTION_MAP_LBTF",
- new ColorControl(UnityEngine.Color.grey, false), ShaderStage.Fragment);
- public static BlockFieldDescriptor AbsorptionStrength = new BlockFieldDescriptor(SurfaceDescription.name, "AbsorptionStrength", "Color Absorption Strength", "SURFACEDESCRIPTION_COLOR_ABSORPTION_STRENGTH",
- new FloatControl(0.5f), ShaderStage.Fragment);
- }
-
- [GenerateBlocks]
- public struct SurfaceDescriptionLegacy
- {
- public static string name = "SurfaceDescription";
- public static BlockFieldDescriptor SpriteColor = new BlockFieldDescriptor(SurfaceDescription.name, "SpriteColor", "SURFACEDESCRIPTION_SPRITECOLOR",
- new ColorRGBAControl(UnityEngine.Color.white), ShaderStage.Fragment, isHidden: true);
- }
- }
- }
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