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IHasMetaData.cs 221B

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  1. using UnityEngine;
  2. namespace UnityEditor.ShaderGraph
  3. {
  4. [GenerationAPI]
  5. interface IHasMetadata
  6. {
  7. string identifier { get; }
  8. ScriptableObject GetMetadataObject(GraphDataReadOnly graph);
  9. }
  10. }