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KeywordDefinition.cs 365B

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  1. namespace UnityEditor.ShaderGraph
  2. {
  3. [GenerationAPI]
  4. internal enum KeywordDefinition
  5. {
  6. ShaderFeature, // adds #pragma shaderfeature for the keyword
  7. MultiCompile, // adds #pragma multicompile for the keyword
  8. Predefined // does not add ShaderFeature or MultiCompile pragmas, and is forced to be !exposed
  9. }
  10. }