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- using System;
- using UnityEngine;
-
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- [GenerationAPI]
- internal struct DropdownEntry
- {
- public int id; // Used to determine what MaterialSlot an entry belongs to
- public string displayName;
-
- // In this case, we will handle the actual IDs later
- public DropdownEntry(string displayName)
- {
- this.id = -1;
- this.displayName = displayName;
- }
-
- internal DropdownEntry(int id, string displayName)
- {
- this.id = id;
- this.displayName = displayName;
- }
- }
- }
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