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Controls.cs 4.2KB

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  1. using UnityEngine;
  2. using UnityEditor.ShaderGraph.Internal;
  3. namespace UnityEditor.ShaderGraph
  4. {
  5. // This whole file is regrettable.
  6. // However, right now we need an abstraction for MaterialSlot for use with BlockFieldDescriptors.
  7. // MaterialSlot is very leaky, so we cant make it public but we need BlockFieldDescriptor to be public.
  8. // All MaterialSlot types required by a BlockFieldDescriptor need a matching Control here.
  9. // We also need a corresponding case in BlockNode.AddSlot for each control.
  10. public interface IControl
  11. {
  12. ShaderGraphRequirements GetRequirements();
  13. }
  14. public class PositionControl : IControl
  15. {
  16. public CoordinateSpace space { get; private set; }
  17. public PositionControl(CoordinateSpace space)
  18. {
  19. this.space = space;
  20. }
  21. public ShaderGraphRequirements GetRequirements()
  22. {
  23. return new ShaderGraphRequirements() { requiresPosition = space.ToNeededCoordinateSpace() };
  24. }
  25. }
  26. public class NormalControl : IControl
  27. {
  28. public CoordinateSpace space { get; private set; }
  29. public NormalControl(CoordinateSpace space)
  30. {
  31. this.space = space;
  32. }
  33. public ShaderGraphRequirements GetRequirements()
  34. {
  35. return new ShaderGraphRequirements() { requiresNormal = space.ToNeededCoordinateSpace() };
  36. }
  37. }
  38. public class TangentControl : IControl
  39. {
  40. public CoordinateSpace space { get; private set; }
  41. public TangentControl(CoordinateSpace space)
  42. {
  43. this.space = space;
  44. }
  45. public ShaderGraphRequirements GetRequirements()
  46. {
  47. return new ShaderGraphRequirements() { requiresTangent = space.ToNeededCoordinateSpace() };
  48. }
  49. }
  50. public class ColorControl : IControl
  51. {
  52. public Color value { get; private set; }
  53. public bool hdr { get; private set; }
  54. public ColorControl(Color value, bool hdr)
  55. {
  56. this.value = value;
  57. this.hdr = hdr;
  58. }
  59. public ShaderGraphRequirements GetRequirements()
  60. {
  61. return ShaderGraphRequirements.none;
  62. }
  63. }
  64. public class ColorRGBAControl : IControl
  65. {
  66. public Color value { get; private set; }
  67. public ColorRGBAControl(Color value)
  68. {
  69. this.value = value;
  70. }
  71. public ShaderGraphRequirements GetRequirements()
  72. {
  73. return ShaderGraphRequirements.none;
  74. }
  75. }
  76. public class FloatControl : IControl
  77. {
  78. public float value { get; private set; }
  79. public FloatControl(float value)
  80. {
  81. this.value = value;
  82. }
  83. public ShaderGraphRequirements GetRequirements()
  84. {
  85. return ShaderGraphRequirements.none;
  86. }
  87. }
  88. public class Vector2Control : IControl
  89. {
  90. public Vector2 value { get; private set; }
  91. public Vector2Control(Vector2 value)
  92. {
  93. this.value = value;
  94. }
  95. public ShaderGraphRequirements GetRequirements()
  96. {
  97. return ShaderGraphRequirements.none;
  98. }
  99. }
  100. public class Vector3Control : IControl
  101. {
  102. public Vector3 value { get; private set; }
  103. public Vector3Control(Vector3 value)
  104. {
  105. this.value = value;
  106. }
  107. public ShaderGraphRequirements GetRequirements()
  108. {
  109. return ShaderGraphRequirements.none;
  110. }
  111. }
  112. public class Vector4Control : IControl
  113. {
  114. public Vector4 value { get; private set; }
  115. public Vector4Control(Vector4 value)
  116. {
  117. this.value = value;
  118. }
  119. public ShaderGraphRequirements GetRequirements()
  120. {
  121. return ShaderGraphRequirements.none;
  122. }
  123. }
  124. public class VertexColorControl : IControl
  125. {
  126. public Color value { get; private set; }
  127. public VertexColorControl(Color value)
  128. {
  129. this.value = value;
  130. }
  131. public ShaderGraphRequirements GetRequirements()
  132. {
  133. return new ShaderGraphRequirements() { requiresVertexColor = true };
  134. }
  135. }
  136. }