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- using System.Collections;
- using System.Collections.Generic;
-
- namespace UnityEditor.ShaderGraph
- {
- [GenerationAPI]
- internal class FieldCollection : IEnumerable<FieldCollection.Item>
- {
- public class Item
- {
- public FieldDescriptor field { get; }
-
- public Item(FieldDescriptor field)
- {
- this.field = field;
- }
- }
-
- readonly List<FieldCollection.Item> m_Items;
-
- public FieldCollection()
- {
- m_Items = new List<FieldCollection.Item>();
- }
-
- public FieldCollection Add(FieldCollection fields)
- {
- foreach (FieldCollection.Item item in fields)
- {
- m_Items.Add(item);
- }
-
- return this;
- }
-
- public FieldCollection Add(FieldDescriptor field)
- {
- m_Items.Add(new Item(field));
- return this;
- }
-
- public IEnumerator<FieldCollection.Item> GetEnumerator()
- {
- return m_Items.GetEnumerator();
- }
-
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
- }
- }
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