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- using System;
-
- namespace UnityEditor.ShaderGraph
- {
- [AttributeUsage(AttributeTargets.Struct)]
- class GenerateBlocksAttribute : Attribute
- {
- internal string path { get; set; }
-
- public GenerateBlocksAttribute(string path = "")
- {
- this.path = path;
- }
- }
- }
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