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- using UnityEditor.ShaderGraph.Internal;
-
- namespace UnityEditor.ShaderGraph
- {
- static class StencilExtensions
- {
- public static string ToShaderString(this StencilDescriptor descriptor)
- {
- ShaderStringBuilder builder = new ShaderStringBuilder();
- builder.AppendLine("Stencil");
- using (builder.BlockScope())
- {
- string compBack = descriptor.CompBack != null && descriptor.CompBack.Length > 0 ? descriptor.CompBack : descriptor.Comp;
- string zFailBack = descriptor.ZFailBack != null && descriptor.ZFailBack.Length > 0 ? descriptor.ZFailBack : descriptor.ZFail;
- string failBack = descriptor.FailBack != null && descriptor.FailBack.Length > 0 ? descriptor.FailBack : descriptor.Fail;
- string passBack = descriptor.PassBack != null && descriptor.PassBack.Length > 0 ? descriptor.PassBack : descriptor.Pass;
-
- if (descriptor.ReadMask != null && descriptor.ReadMask.Length > 0)
- builder.AppendLine($"ReadMask {descriptor.ReadMask}");
- if (descriptor.WriteMask != null && descriptor.WriteMask.Length > 0)
- builder.AppendLine($"WriteMask {descriptor.WriteMask}");
- if (descriptor.Ref != null && descriptor.Ref.Length > 0)
- builder.AppendLine($"Ref {descriptor.Ref}");
- if (descriptor.Comp != null && descriptor.Comp.Length > 0)
- builder.AppendLine($"CompFront {descriptor.Comp}");
- if (descriptor.ZFail != null && descriptor.ZFail.Length > 0)
- builder.AppendLine($"ZFailFront {descriptor.ZFail}");
- if (descriptor.Fail != null && descriptor.Fail.Length > 0)
- builder.AppendLine($"FailFront {descriptor.Fail}");
- if (descriptor.Pass != null && descriptor.Pass.Length > 0)
- builder.AppendLine($"PassFront {descriptor.Pass}");
- if (compBack != null && compBack.Length > 0)
- builder.AppendLine($"CompBack {compBack}");
- if (zFailBack != null && zFailBack.Length > 0)
- builder.AppendLine($"ZFailBack {zFailBack}");
- if (failBack != null && failBack.Length > 0)
- builder.AppendLine($"FailBack {failBack}");
- if (passBack != null && passBack.Length > 0)
- builder.AppendLine($"PassBack {passBack}");
- }
- return builder.ToCodeBlock();
- }
- }
- }
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