Keine Beschreibung
Du kannst nicht mehr als 25 Themen auswählen Themen müssen mit entweder einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.

MultiFloatSlotControlView.cs 3.1KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182
  1. using System;
  2. using System.Globalization;
  3. using UnityEditor.Graphing;
  4. using UnityEngine;
  5. using UnityEngine.UIElements;
  6. namespace UnityEditor.ShaderGraph.Drawing.Slots
  7. {
  8. class MultiFloatSlotControlView : VisualElement
  9. {
  10. readonly AbstractMaterialNode m_Node;
  11. readonly Func<Vector4> m_Get;
  12. readonly Action<Vector4> m_Set;
  13. int m_UndoGroup = -1;
  14. public MultiFloatSlotControlView(AbstractMaterialNode node, string[] labels, Func<Vector4> get, Action<Vector4> set)
  15. {
  16. styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/MultiFloatSlotControlView"));
  17. m_Node = node;
  18. m_Get = get;
  19. m_Set = set;
  20. var initialValue = get();
  21. for (var i = 0; i < labels.Length; i++)
  22. AddField(initialValue, i, labels[i]);
  23. }
  24. void AddField(Vector4 initialValue, int index, string subLabel)
  25. {
  26. var dummy = new VisualElement { name = "dummy" };
  27. var label = new Label(subLabel);
  28. dummy.Add(label);
  29. Add(dummy);
  30. var field = new FloatField { userData = index, value = initialValue[index] };
  31. var dragger = new FieldMouseDragger<double>(field);
  32. dragger.SetDragZone(label);
  33. field.Q("unity-text-input").RegisterCallback<KeyDownEvent>(evt =>
  34. {
  35. // Record Undo for input field edit
  36. if (m_UndoGroup == -1)
  37. {
  38. m_UndoGroup = Undo.GetCurrentGroup();
  39. m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
  40. }
  41. // Handle scaping input field edit
  42. if (evt.keyCode == KeyCode.Escape && m_UndoGroup > -1)
  43. {
  44. Undo.RevertAllDownToGroup(m_UndoGroup);
  45. m_UndoGroup = -1;
  46. evt.StopPropagation();
  47. }
  48. // Dont record Undo again until input field is unfocused
  49. m_UndoGroup++;
  50. this.MarkDirtyRepaint();
  51. }, TrickleDown.TrickleDown);
  52. // Called after KeyDownEvent
  53. field.RegisterValueChangedCallback(evt =>
  54. {
  55. // Only true when setting value via FieldMouseDragger
  56. // Undo recorded once per dragger release
  57. if (m_UndoGroup == -1)
  58. {
  59. m_Node.owner.owner.RegisterCompleteObjectUndo("Change " + m_Node.name);
  60. }
  61. var value = m_Get();
  62. if (value[index] != (float)evt.newValue)
  63. {
  64. value[index] = (float)evt.newValue;
  65. m_Set(value);
  66. m_Node.Dirty(ModificationScope.Node);
  67. }
  68. });
  69. // Reset UndoGroup when done editing input field & update title
  70. field.Q("unity-text-input").RegisterCallback<FocusOutEvent>(evt =>
  71. {
  72. m_Node.owner.owner.isDirty = true;
  73. m_UndoGroup = -1;
  74. }, TrickleDown.TrickleDown);
  75. Add(field);
  76. }
  77. }
  78. }