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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEngine;
- using UnityEngine.UIElements;
- using UnityEditor.Experimental.GraphView;
- using UnityEditor.ShaderGraph.Drawing;
- using UnityEditor.ShaderGraph.Serialization;
-
- namespace UnityEditor.ShaderGraph
- {
- sealed class ContextView : StackNode, IDisposable
- {
- ContextData m_ContextData;
-
- // Currently we only need one Port per context
- // As the Contexts are hardcoded we know their directions
- Port m_Port;
-
- //need this from graph view specifically for nodecreation
- EditorWindow m_EditorWindow;
-
- // When dealing with more Contexts, `name` should be serialized in the ContextData
- // Right now we dont do this so we dont overcommit to serializing unknowns
- public ContextView(string name, ContextData contextData, EditorWindow editorWindow)
- {
- // Set data
- m_ContextData = contextData;
- m_EditorWindow = editorWindow;
-
- // Header
- var headerLabel = new Label() { name = "headerLabel" };
- headerLabel.text = name;
- headerContainer.Add(headerLabel);
- }
-
- public override void BuildContextualMenu(ContextualMenuPopulateEvent evt)
- {
- // Disable the context menu for block nodes. This prevents a duplicate "disconnect all"
- // option from getting registered which grays out stack block node's option.
- if (evt.target is MaterialNodeView) return;
-
- // If the user didn't click on a block node (i.e. the stack frame), include the "Add Block Node" item.
- InsertCreateNodeAction(evt, childCount, 0);
- evt.menu.InsertSeparator(null, 1);
- }
-
- public ContextData contextData => m_ContextData;
- public Port port => m_Port;
-
- // We need to use graphViewChange.movedElements to check whether a BlockNode has moved onto the GraphView
- // but Nodes return in movedElements when they are mid-drag because they are removed from the stack (placeholder)
- // StackNode has `dragEntered` but its protected so we need `isDragging`
- public bool isDragging => dragEntered;
-
- public void AddPort(Direction direction)
- {
- var capacity = direction == Direction.Input ? Port.Capacity.Single : Port.Capacity.Multi;
- var container = direction == Direction.Input ? inputContainer : outputContainer;
- m_Port = Port.Create<Edge>(Orientation.Vertical, direction, capacity, null);
- m_Port.portName = "";
-
- // Vertical ports have no representation in Model
- // Therefore we need to disable interaction
- m_Port.pickingMode = PickingMode.Ignore;
-
- container.Add(m_Port);
- }
-
- public void InsertBlock(MaterialNodeView nodeView)
- {
- if (!(nodeView.userData is BlockNode blockNode))
- return;
-
- // If index is -1 the node is being added to the end of the Stack
- if (blockNode.index == -1)
- {
- AddElement(nodeView);
- return;
- }
-
- // Add or Insert based on index
- if (blockNode.index >= contentContainer.childCount)
- {
- AddElement(nodeView);
- }
- else
- {
- InsertElement(blockNode.index, nodeView);
- }
- }
-
- public void InsertElements(int insertIndex, IEnumerable<GraphElement> elements)
- {
- var blockDatas = elements.Select(x => x.userData as BlockNode).ToArray();
- for (int i = 0; i < blockDatas.Length; i++)
- {
- contextData.blocks.Remove(blockDatas[i]);
- }
-
- int count = elements.Count();
- var refs = new JsonRef<BlockNode>[count];
- for (int i = 0; i < count; i++)
- {
- refs[i] = blockDatas[i];
- }
-
- contextData.blocks.InsertRange(insertIndex, refs);
-
- var window = m_EditorWindow as MaterialGraphEditWindow;
- window?.graphEditorView?.graphView?.graph?.ValidateCustomBlockLimit();
- }
-
- protected override bool AcceptsElement(GraphElement element, ref int proposedIndex, int maxIndex)
- {
- return element.userData is BlockNode blockNode && blockNode.descriptor != null &&
- blockNode.descriptor.shaderStage == contextData.shaderStage;
- }
-
- protected override void OnSeparatorContextualMenuEvent(ContextualMenuPopulateEvent evt, int separatorIndex)
- {
- base.OnSeparatorContextualMenuEvent(evt, separatorIndex);
- InsertCreateNodeAction(evt, separatorIndex, 0);
- }
-
- void InsertCreateNodeAction(ContextualMenuPopulateEvent evt, int separatorIndex, int itemIndex)
- {
- //we need to arbitrarily add the editor position values because node creation context
- //exptects a non local coordinate
- var mousePosition = evt.mousePosition + m_EditorWindow.position.position;
- var graphView = GetFirstAncestorOfType<MaterialGraphView>();
-
- evt.menu.InsertAction(itemIndex, "Add Block Node", (e) =>
- {
- var context = new NodeCreationContext
- {
- screenMousePosition = mousePosition,
- target = this,
- index = separatorIndex,
- };
- graphView.nodeCreationRequest(context);
- });
- }
-
- public void Dispose()
- {
- m_Port = null;
- m_ContextData = null;
- m_EditorWindow = null;
- inputContainer.Clear();
- outputContainer.Clear();
- }
- }
- }
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