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- using System;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEngine;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.ShaderGraph.Drawing
- {
- class ShaderInputViewModel : ISGViewModel
- {
- public ShaderInput model { get; set; }
-
- public VisualElement parentView { get; set; }
-
- internal bool isSubGraph { get; set; }
- internal bool isInputExposed { get; set; }
-
- internal string inputName { get; set; }
-
- internal string inputTypeName { get; set; }
-
- internal Action<IGraphDataAction> requestModelChangeAction { get; set; }
-
- public void ResetViewModelData()
- {
- isSubGraph = false;
- isInputExposed = false;
- inputName = String.Empty;
- inputTypeName = String.Empty;
- requestModelChangeAction = null;
- }
- }
- }
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