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- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
-
- namespace UnityEditor.ShaderGraph.Drawing
- {
- /// <summary>
- /// This interface is implemented by any entity that wants to be made aware of updates to a shader input
- /// </summary>
- interface IShaderInputObserver
- {
- void OnShaderInputUpdated(ModificationScope modificationScope);
- }
- }
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