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IShaderInputObserver.cs 380B

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  1. using UnityEditor.Graphing;
  2. using UnityEditor.ShaderGraph.Internal;
  3. namespace UnityEditor.ShaderGraph.Drawing
  4. {
  5. /// <summary>
  6. /// This interface is implemented by any entity that wants to be made aware of updates to a shader input
  7. /// </summary>
  8. interface IShaderInputObserver
  9. {
  10. void OnShaderInputUpdated(ModificationScope modificationScope);
  11. }
  12. }