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- using System;
- using System.Reflection;
- using UnityEngine;
- using UnityEditor.UIElements;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.ShaderGraph.Drawing.Controls
- {
- [AttributeUsage(AttributeTargets.Property)]
- class IdentifierControlAttribute : Attribute, IControlAttribute
- {
- string m_Label;
-
- public IdentifierControlAttribute(string label = null)
- {
- m_Label = label;
- }
-
- public VisualElement InstantiateControl(AbstractMaterialNode node, PropertyInfo propertyInfo)
- {
- return new IdentifierControlView(m_Label, node, propertyInfo);
- }
- }
-
- class IdentifierControlView : VisualElement
- {
- AbstractMaterialNode m_Node;
- PropertyInfo m_PropertyInfo;
-
- public IdentifierControlView(string label, AbstractMaterialNode node, PropertyInfo propertyInfo)
- {
- var style = Resources.Load<StyleSheet>("Styles/Controls/IdentifierControlView");
- if (style) styleSheets.Add(style);
-
- m_Node = node;
- m_PropertyInfo = propertyInfo;
- if (propertyInfo.PropertyType != typeof(string))
- throw new ArgumentException("Property must be of type string.", "propertyInfo");
-
- label = label ?? ObjectNames.NicifyVariableName(propertyInfo.Name);
- if (!string.IsNullOrEmpty(label))
- Add(new Label(label));
-
- var strField = new IdentifierField() { value = (string)m_PropertyInfo.GetValue(m_Node, null) };
- strField.RegisterValueChangedCallback(OnChange);
- Add(strField);
- }
-
- void OnChange(ChangeEvent<string> evt)
- {
- m_Node.owner.owner.RegisterCompleteObjectUndo("Identifier Change");
- m_PropertyInfo.SetValue(m_Node, evt.newValue, null);
- this.MarkDirtyRepaint();
- }
- }
- }
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