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UnlitMasterNode1.cs 687B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEditor.Graphing;
  4. namespace UnityEditor.ShaderGraph.Legacy
  5. {
  6. [FormerName("UnityEditor.ShaderGraph.UnlitMasterNode")]
  7. class UnlitMasterNode1 : AbstractMaterialNode, IMasterNode1
  8. {
  9. public enum SurfaceType
  10. {
  11. Opaque,
  12. Transparent
  13. }
  14. public enum AlphaMode
  15. {
  16. Alpha,
  17. Premultiply,
  18. Additive,
  19. Multiply
  20. }
  21. public SurfaceType m_SurfaceType;
  22. public AlphaMode m_AlphaMode;
  23. public bool m_TwoSided;
  24. public string m_ShaderGUIOverride;
  25. public bool m_OverrideEnabled;
  26. }
  27. }