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- using System;
- using System.Collections.Generic;
- using UnityEditor.Graphing;
-
- namespace UnityEditor.ShaderGraph.Legacy
- {
- [FormerName("UnityEditor.Experimental.Rendering.Universal.SpriteUnlitMasterNode")]
- class SpriteUnlitMasterNode1 : AbstractMaterialNode, IMasterNode1
- {
- public string m_ShaderGUIOverride;
- public bool m_OverrideEnabled;
- }
- }
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