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SpriteUnlitMasterNode1.cs 373B

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  1. using System;
  2. using System.Collections.Generic;
  3. using UnityEditor.Graphing;
  4. namespace UnityEditor.ShaderGraph.Legacy
  5. {
  6. [FormerName("UnityEditor.Experimental.Rendering.Universal.SpriteUnlitMasterNode")]
  7. class SpriteUnlitMasterNode1 : AbstractMaterialNode, IMasterNode1
  8. {
  9. public string m_ShaderGUIOverride;
  10. public bool m_OverrideEnabled;
  11. }
  12. }