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SlotReference0.cs 209B

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  1. using System;
  2. using UnityEngine;
  3. namespace UnityEditor.ShaderGraph.Legacy
  4. {
  5. [Serializable]
  6. class SlotReference0
  7. {
  8. public int m_SlotId;
  9. public string m_NodeGUIDSerialized;
  10. }
  11. }