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- using System;
- using System.Collections.Generic;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Drawing.Slots;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEngine;
- using UnityEngine.UIElements;
-
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class Vector4MaterialSlot : MaterialSlot, IMaterialSlotHasValue<Vector4>
- {
- [SerializeField]
- private Vector4 m_Value;
-
- [SerializeField]
- private Vector4 m_DefaultValue = Vector4.zero;
-
- [SerializeField]
- string[] m_Labels; // this can be null, which means fallback to k_LabelDefaults
-
- static readonly string[] k_LabelDefaults = { "X", "Y", "Z", "W" };
- string[] labels
- {
- get
- {
- if ((m_Labels == null) || (m_Labels.Length != k_LabelDefaults.Length))
- return k_LabelDefaults;
- return m_Labels;
- }
- }
-
- public Vector4MaterialSlot()
- {
- }
-
- public Vector4MaterialSlot(
- int slotId,
- string displayName,
- string shaderOutputName,
- SlotType slotType,
- Vector4 value,
- ShaderStageCapability stageCapability = ShaderStageCapability.All,
- string label1 = null,
- string label2 = null,
- string label3 = null,
- string label4 = null,
- bool hidden = false)
- : base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
- {
- m_Value = value;
- if ((label1 != null) || (label2 != null) || (label3 != null) || (label4 != null))
- {
- m_Labels = new[]
- {
- label1 ?? k_LabelDefaults[0],
- label2 ?? k_LabelDefaults[1],
- label3 ?? k_LabelDefaults[2],
- label4 ?? k_LabelDefaults[3]
- };
- }
- }
-
- public Vector4 defaultValue { get { return m_DefaultValue; } }
-
- public Vector4 value
- {
- get { return m_Value; }
- set { m_Value = value; }
- }
-
- public override bool isDefaultValue => value.Equals(defaultValue);
-
- public override VisualElement InstantiateControl()
- {
- return new MultiFloatSlotControlView(owner, labels, () => value, (newValue) => value = newValue);
- }
-
- protected override string ConcreteSlotValueAsVariable()
- {
- return string.Format("$precision4 ({0}, {1}, {2}, {3})"
- , NodeUtils.FloatToShaderValue(value.x)
- , NodeUtils.FloatToShaderValue(value.y)
- , NodeUtils.FloatToShaderValue(value.z)
- , NodeUtils.FloatToShaderValue(value.w));
- }
-
- public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
- {
- if (!generationMode.IsPreview())
- return;
-
- var matOwner = owner as AbstractMaterialNode;
- if (matOwner == null)
- throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
-
- var property = new Vector4ShaderProperty()
- {
- overrideReferenceName = matOwner.GetVariableNameForSlot(id),
- generatePropertyBlock = false,
- value = value
- };
- properties.AddShaderProperty(property);
- }
-
- public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
- {
- var pp = new PreviewProperty(PropertyType.Vector4)
- {
- name = name,
- vector4Value = new Vector4(value.x, value.y, value.z, value.w),
- };
- properties.Add(pp);
- }
-
- public override SlotValueType valueType { get { return SlotValueType.Vector4; } }
- public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Vector4; } }
-
- public override void CopyValuesFrom(MaterialSlot foundSlot)
- {
- var slot = foundSlot as Vector4MaterialSlot;
- if (slot != null)
- value = slot.value;
- }
-
- public override void CopyDefaultValue(MaterialSlot other)
- {
- base.CopyDefaultValue(other);
- if (other is IMaterialSlotHasValue<Vector4> ms)
- {
- m_DefaultValue = ms.defaultValue;
- }
- }
- }
- }
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