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- using System;
- using System.Collections.Generic;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Drawing.Slots;
- using UnityEditor.ShaderGraph.Internal;
- using UnityEngine;
-
- using UnityEngine.UIElements;
-
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- class Matrix2MaterialSlot : MaterialSlot, IMaterialSlotHasValue<Matrix4x4>
- {
- [SerializeField]
- private Matrix4x4 m_Value = Matrix4x4.identity;
-
- [SerializeField]
- private Matrix4x4 m_DefaultValue = Matrix4x4.identity;
-
- public Matrix2MaterialSlot()
- {
- }
-
- public Matrix2MaterialSlot(
- int slotId,
- string displayName,
- string shaderOutputName,
- SlotType slotType,
- ShaderStageCapability stageCapability = ShaderStageCapability.All,
- bool hidden = false)
- : base(slotId, displayName, shaderOutputName, slotType, stageCapability, hidden)
- {
- }
-
- public override VisualElement InstantiateControl()
- {
- return new LabelSlotControlView("Identity");
- }
-
- public Matrix4x4 defaultValue { get { return m_DefaultValue; } }
-
- public Matrix4x4 value
- {
- get { return m_Value; }
- set { m_Value = value; }
- }
-
- public override bool isDefaultValue => value.Equals(defaultValue);
-
- protected override string ConcreteSlotValueAsVariable()
- {
- return "$precision2x2 (1,0,0,1)";
- }
-
- public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
- {
- if (!generationMode.IsPreview())
- return;
-
- var matOwner = owner as AbstractMaterialNode;
- if (matOwner == null)
- throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
-
- var property = new Matrix2ShaderProperty()
- {
- overrideReferenceName = matOwner.GetVariableNameForSlot(id),
- generatePropertyBlock = false,
- value = value
- };
- properties.AddShaderProperty(property);
- }
-
- public override void GetPreviewProperties(List<PreviewProperty> properties, string name)
- {
- var pp = new PreviewProperty(PropertyType.Matrix2)
- {
- name = name,
- matrixValue = value
- };
- properties.Add(pp);
- }
-
- public override SlotValueType valueType { get { return SlotValueType.Matrix2; } }
- public override ConcreteSlotValueType concreteValueType { get { return ConcreteSlotValueType.Matrix2; } }
-
- public override void CopyValuesFrom(MaterialSlot foundSlot)
- {
- var slot = foundSlot as Matrix2MaterialSlot;
- if (slot != null)
- value = slot.value;
- }
-
- public override void CopyDefaultValue(MaterialSlot other)
- {
- base.CopyDefaultValue(other);
- if (other is IMaterialSlotHasValue<Matrix4x4> ms)
- {
- m_DefaultValue = ms.defaultValue;
- }
- }
- }
- }
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