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- using System;
- using System.Text;
- using System.Collections.Generic;
- using System.Linq;
- using UnityEditor.ShaderGraph.Drawing.Controls;
- using UnityEngine;
- using UnityEditor.Graphing;
- using UnityEditor.ShaderGraph.Internal;
-
- namespace UnityEditor.ShaderGraph
- {
- [Serializable]
- [BlackboardInputInfo(30)]
- class GradientShaderProperty : AbstractShaderProperty<Gradient>
- {
- public GradientShaderProperty()
- {
- displayName = "Gradient";
- value = new Gradient();
- }
-
- public override PropertyType propertyType => PropertyType.Gradient;
-
- internal override bool isExposable => false;
- internal override bool isRenamable => true;
-
- internal override bool AllowHLSLDeclaration(HLSLDeclaration decl) => false; // disable UI, nothing to choose
-
- internal override void ForeachHLSLProperty(Action<HLSLProperty> action)
- {
- Action<ShaderStringBuilder> customDecl = (builder) =>
- {
- StringBuilder colors = new("{");
- StringBuilder alphas = new("{");
- for (int i = 0; i < 8; ++i)
- {
- if (i < value.colorKeys.Length)
- colors.AppendFormat("{0}4({1},{2},{3},{4})"
- , concretePrecision.ToShaderString()
- , NodeUtils.FloatToShaderValue(value.colorKeys[i].color.r)
- , NodeUtils.FloatToShaderValue(value.colorKeys[i].color.g)
- , NodeUtils.FloatToShaderValue(value.colorKeys[i].color.b)
- , NodeUtils.FloatToShaderValue(value.colorKeys[i].time));
- else colors.AppendFormat("{0}4(0,0,0,0)", concretePrecision.ToShaderString());
-
- if (i < value.alphaKeys.Length)
- alphas.AppendFormat("{0}2({1},{2})"
- , concretePrecision.ToShaderString()
- , NodeUtils.FloatToShaderValue(value.alphaKeys[i].alpha)
- , NodeUtils.FloatToShaderValue(value.alphaKeys[i].time));
- else alphas.AppendFormat("{0}2(0,0)", concretePrecision.ToShaderString());
-
- if (i < 7)
- {
- colors.Append(",");
- alphas.Append(",");
- }
- else
- {
- colors.Append("}");
- alphas.Append("}");
- }
- }
-
- builder.AppendLine("static Gradient {0} = {{{1},{2},{3},{4},{5}}};"
- , referenceName
- , (int)value.mode
- , value.colorKeys.Length
- , value.alphaKeys.Length
- , colors.ToString()
- , alphas.ToString());
- };
-
- action(
- new HLSLProperty(HLSLType._CUSTOM, referenceName, HLSLDeclaration.Global, concretePrecision)
- {
- customDeclaration = customDecl
- });
- }
-
- internal override string GetPropertyAsArgumentString(string precisionString)
- {
- return "Gradient " + referenceName;
- }
-
- internal override AbstractMaterialNode ToConcreteNode()
- {
- return new GradientNode { gradient = value };
- }
-
- internal override PreviewProperty GetPreviewMaterialProperty()
- {
- return new PreviewProperty(propertyType)
- {
- name = referenceName,
- gradientValue = value
- };
- }
-
- internal override ShaderInput Copy()
- {
- return new GradientShaderProperty
- {
- displayName = displayName,
- value = value,
- };
- }
- }
- }
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