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- using UnityEngine;
- using UnityEngine.Rendering;
-
- namespace UnityEditor.ShaderGraph
- {
- static class CreateShaderGraph
- {
- [MenuItem("Assets/Create/Shader Graph/Blank Shader Graph", priority = CoreUtils.Sections.section1 + CoreUtils.Priorities.assetsCreateShaderMenuPriority)]
- public static void CreateBlankShaderGraph()
- {
- GraphUtil.CreateNewGraph();
- }
- }
- }
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