title: nodes-sample-mip-mode-table
LOD
Float
LOD
The specific mip that the node uses when sampling the Texture.
Bias
Float
Bias
If
Use Global Mip Bias is enabled, Unity adds this Bias amount to the Global Mip Bias for a texture’s mip calculation. If
Global Mip Bias is disabled, Unity uses this Bias amount instead of the Global Mip Bias.
DDX
Float
DDX
NOTE
The DDX Input port only displays if Mip Sampling Mode is Gradient. For more information, see Additional Node Settings.
The specific DDX value to use to calculate the Texture’s mip when sampling. For more information on DDX values for mipmaps, see
Mipmaps introduction in the Unity User Manual..
DDY
Float
DDY
NOTE
The DDY Input port only displays if Mip Sampling Mode is Gradient. For more information, see Additional Node Settings.
The specific DDY value to use to calculate the Texture’s mip when sampling. For more information on DDY values for mipmaps, see
Mipmaps introduction in the Unity User Manual.