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TraceGeometry.cs 2.6KB

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  1. namespace UnityEngine.Rendering.RadeonRays
  2. {
  3. internal class TraceGeometry
  4. {
  5. const uint kGroupSize = 64u;
  6. const uint kStackSize = 64u;
  7. private ComputeShader shaderTrace;
  8. private int kernelTrace;
  9. public TraceGeometry(RadeonRaysShaders shaders)
  10. {
  11. shaderTrace = shaders.intersector;
  12. kernelTrace = shaderTrace.FindKernel("TraceRays");
  13. }
  14. public void Execute(
  15. CommandBuffer cmd,
  16. GraphicsBuffer rays, uint rayCount, GraphicsBuffer indirectRayCount,
  17. RayQueryType queryType, RayQueryOutputType queryOutputType,
  18. GraphicsBuffer vertexBuffer, GraphicsBuffer indexBuffer,
  19. GraphicsBuffer bvh, uint bvhOffset, GraphicsBuffer scratch,
  20. GraphicsBuffer hits)
  21. {
  22. ConfigureShaderKeywords(cmd, indirectRayCount, queryType, queryOutputType);
  23. cmd.SetComputeIntParam(shaderTrace, SID.g_constants_ray_count, (int)rayCount);
  24. cmd.SetComputeIntParam(shaderTrace, SID.g_bvh_offset, (int)bvhOffset);
  25. cmd.SetComputeBufferParam(shaderTrace, kernelTrace, SID.g_bvh, bvh);
  26. if (indirectRayCount != null)
  27. cmd.SetComputeBufferParam(shaderTrace, kernelTrace, SID.g_ray_count, indirectRayCount);
  28. cmd.SetComputeBufferParam(shaderTrace, kernelTrace, SID.g_rays, rays);
  29. cmd.SetComputeBufferParam(shaderTrace, kernelTrace, SID.g_hits, hits);
  30. cmd.SetComputeBufferParam(shaderTrace, kernelTrace, SID.g_stack, scratch);
  31. cmd.SetComputeBufferParam(shaderTrace, kernelTrace, Shader.PropertyToID("g_trace_index_buffer"), indexBuffer);
  32. cmd.SetComputeBufferParam(shaderTrace, kernelTrace, Shader.PropertyToID("g_trace_vertex_buffer"), vertexBuffer);
  33. cmd.SetComputeIntParam(shaderTrace, Shader.PropertyToID("g_trace_vertex_stride"), 3);
  34. cmd.DispatchCompute(shaderTrace, kernelTrace, (int)Common.CeilDivide(rayCount, kGroupSize), 1, 1);
  35. }
  36. static public ulong GetScratchDataSizeInDwords(uint rayCount)
  37. {
  38. return kStackSize * rayCount;
  39. }
  40. void ConfigureShaderKeywords(CommandBuffer cmd, GraphicsBuffer indirectRayCount, RayQueryType queryType, RayQueryOutputType queryOutputType)
  41. {
  42. Common.EnableKeyword(cmd, shaderTrace, "INDIRECT_TRACE", indirectRayCount != null);
  43. Common.EnableKeyword(cmd, shaderTrace, "FULL_HIT", queryOutputType == RayQueryOutputType.FullHitData);
  44. Common.EnableKeyword(cmd, shaderTrace, "ANY_HIT", queryType == RayQueryType.AnyHit);
  45. }
  46. }
  47. }