暂无描述
您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符

4Podium.prefab 35KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2325730147888387742
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 8919385904268686908}
  12. - component: {fileID: 5084966873698575717}
  13. - component: {fileID: 6329929520080556972}
  14. m_Layer: 0
  15. m_Name: Text2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &8919385904268686908
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 2325730147888387742}
  28. m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
  29. m_LocalPosition: {x: -0.6, y: 0.3, z: -1.2}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 4515863344285757494}
  33. m_RootOrder: 10
  34. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  35. --- !u!23 &5084966873698575717
  36. MeshRenderer:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 2325730147888387742}
  42. m_Enabled: 1
  43. m_CastShadows: 1
  44. m_ReceiveShadows: 1
  45. m_DynamicOccludee: 1
  46. m_StaticShadowCaster: 0
  47. m_MotionVectors: 1
  48. m_LightProbeUsage: 1
  49. m_ReflectionProbeUsage: 1
  50. m_RayTracingMode: 2
  51. m_RayTraceProcedural: 0
  52. m_RenderingLayerMask: 1
  53. m_RendererPriority: 0
  54. m_Materials:
  55. - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
  56. m_StaticBatchInfo:
  57. firstSubMesh: 0
  58. subMeshCount: 0
  59. m_StaticBatchRoot: {fileID: 0}
  60. m_ProbeAnchor: {fileID: 0}
  61. m_LightProbeVolumeOverride: {fileID: 0}
  62. m_ScaleInLightmap: 1
  63. m_ReceiveGI: 1
  64. m_PreserveUVs: 0
  65. m_IgnoreNormalsForChartDetection: 0
  66. m_ImportantGI: 0
  67. m_StitchLightmapSeams: 1
  68. m_SelectedEditorRenderState: 3
  69. m_MinimumChartSize: 4
  70. m_AutoUVMaxDistance: 0.5
  71. m_AutoUVMaxAngle: 89
  72. m_LightmapParameters: {fileID: 0}
  73. m_SortingLayerID: 0
  74. m_SortingLayer: 0
  75. m_SortingOrder: 0
  76. m_AdditionalVertexStreams: {fileID: 0}
  77. --- !u!102 &6329929520080556972
  78. TextMesh:
  79. serializedVersion: 3
  80. m_ObjectHideFlags: 0
  81. m_CorrespondingSourceObject: {fileID: 0}
  82. m_PrefabInstance: {fileID: 0}
  83. m_PrefabAsset: {fileID: 0}
  84. m_GameObject: {fileID: 2325730147888387742}
  85. m_Text: 2
  86. m_OffsetZ: 0
  87. m_CharacterSize: 0.05
  88. m_LineSpacing: 1
  89. m_Anchor: 4
  90. m_Alignment: 1
  91. m_TabSize: 4
  92. m_FontSize: 50
  93. m_FontStyle: 0
  94. m_RichText: 1
  95. m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
  96. m_Color:
  97. serializedVersion: 2
  98. rgba: 4294967295
  99. --- !u!1 &3158804035374670811
  100. GameObject:
  101. m_ObjectHideFlags: 0
  102. m_CorrespondingSourceObject: {fileID: 0}
  103. m_PrefabInstance: {fileID: 0}
  104. m_PrefabAsset: {fileID: 0}
  105. serializedVersion: 6
  106. m_Component:
  107. - component: {fileID: 2350178771755317601}
  108. - component: {fileID: 1671495930671314628}
  109. - component: {fileID: 3519193640892908046}
  110. m_Layer: 0
  111. m_Name: Sphere3
  112. m_TagString: Untagged
  113. m_Icon: {fileID: 0}
  114. m_NavMeshLayer: 0
  115. m_StaticEditorFlags: 0
  116. m_IsActive: 1
  117. --- !u!4 &2350178771755317601
  118. Transform:
  119. m_ObjectHideFlags: 0
  120. m_CorrespondingSourceObject: {fileID: 0}
  121. m_PrefabInstance: {fileID: 0}
  122. m_PrefabAsset: {fileID: 0}
  123. m_GameObject: {fileID: 3158804035374670811}
  124. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  125. m_LocalPosition: {x: 0.6, y: 1, z: 0.3}
  126. m_LocalScale: {x: 1, y: 1, z: 1}
  127. m_Children: []
  128. m_Father: {fileID: 4515863344285757494}
  129. m_RootOrder: 6
  130. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  131. --- !u!33 &1671495930671314628
  132. MeshFilter:
  133. m_ObjectHideFlags: 0
  134. m_CorrespondingSourceObject: {fileID: 0}
  135. m_PrefabInstance: {fileID: 0}
  136. m_PrefabAsset: {fileID: 0}
  137. m_GameObject: {fileID: 3158804035374670811}
  138. m_Mesh: {fileID: 4711208715938537054, guid: 0380c8751014446c2b1751fd9b659040, type: 3}
  139. --- !u!23 &3519193640892908046
  140. MeshRenderer:
  141. m_ObjectHideFlags: 0
  142. m_CorrespondingSourceObject: {fileID: 0}
  143. m_PrefabInstance: {fileID: 0}
  144. m_PrefabAsset: {fileID: 0}
  145. m_GameObject: {fileID: 3158804035374670811}
  146. m_Enabled: 1
  147. m_CastShadows: 1
  148. m_ReceiveShadows: 1
  149. m_DynamicOccludee: 1
  150. m_StaticShadowCaster: 0
  151. m_MotionVectors: 1
  152. m_LightProbeUsage: 1
  153. m_ReflectionProbeUsage: 1
  154. m_RayTracingMode: 2
  155. m_RayTraceProcedural: 0
  156. m_RenderingLayerMask: 1
  157. m_RendererPriority: 0
  158. m_Materials:
  159. - {fileID: 2100000, guid: f5c03b7d48332454cbf96bd82bc98f12, type: 2}
  160. m_StaticBatchInfo:
  161. firstSubMesh: 0
  162. subMeshCount: 0
  163. m_StaticBatchRoot: {fileID: 0}
  164. m_ProbeAnchor: {fileID: 0}
  165. m_LightProbeVolumeOverride: {fileID: 0}
  166. m_ScaleInLightmap: 1
  167. m_ReceiveGI: 1
  168. m_PreserveUVs: 0
  169. m_IgnoreNormalsForChartDetection: 0
  170. m_ImportantGI: 0
  171. m_StitchLightmapSeams: 1
  172. m_SelectedEditorRenderState: 3
  173. m_MinimumChartSize: 4
  174. m_AutoUVMaxDistance: 0.5
  175. m_AutoUVMaxAngle: 89
  176. m_LightmapParameters: {fileID: 0}
  177. m_SortingLayerID: 0
  178. m_SortingLayer: 0
  179. m_SortingOrder: 0
  180. m_AdditionalVertexStreams: {fileID: 0}
  181. --- !u!1 &3632988833837816489
  182. GameObject:
  183. m_ObjectHideFlags: 0
  184. m_CorrespondingSourceObject: {fileID: 0}
  185. m_PrefabInstance: {fileID: 0}
  186. m_PrefabAsset: {fileID: 0}
  187. serializedVersion: 6
  188. m_Component:
  189. - component: {fileID: 4116616288144277523}
  190. - component: {fileID: 1049043087581663158}
  191. - component: {fileID: 2984202550618798972}
  192. m_Layer: 0
  193. m_Name: Sphere2
  194. m_TagString: Untagged
  195. m_Icon: {fileID: 0}
  196. m_NavMeshLayer: 0
  197. m_StaticEditorFlags: 0
  198. m_IsActive: 1
  199. --- !u!4 &4116616288144277523
  200. Transform:
  201. m_ObjectHideFlags: 0
  202. m_CorrespondingSourceObject: {fileID: 0}
  203. m_PrefabInstance: {fileID: 0}
  204. m_PrefabAsset: {fileID: 0}
  205. m_GameObject: {fileID: 3632988833837816489}
  206. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  207. m_LocalPosition: {x: -0.6, y: 1, z: 0.3}
  208. m_LocalScale: {x: 1, y: 1, z: 1}
  209. m_Children: []
  210. m_Father: {fileID: 4515863344285757494}
  211. m_RootOrder: 4
  212. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  213. --- !u!33 &1049043087581663158
  214. MeshFilter:
  215. m_ObjectHideFlags: 0
  216. m_CorrespondingSourceObject: {fileID: 0}
  217. m_PrefabInstance: {fileID: 0}
  218. m_PrefabAsset: {fileID: 0}
  219. m_GameObject: {fileID: 3632988833837816489}
  220. m_Mesh: {fileID: 4711208715938537054, guid: 0380c8751014446c2b1751fd9b659040, type: 3}
  221. --- !u!23 &2984202550618798972
  222. MeshRenderer:
  223. m_ObjectHideFlags: 0
  224. m_CorrespondingSourceObject: {fileID: 0}
  225. m_PrefabInstance: {fileID: 0}
  226. m_PrefabAsset: {fileID: 0}
  227. m_GameObject: {fileID: 3632988833837816489}
  228. m_Enabled: 1
  229. m_CastShadows: 1
  230. m_ReceiveShadows: 1
  231. m_DynamicOccludee: 1
  232. m_StaticShadowCaster: 0
  233. m_MotionVectors: 1
  234. m_LightProbeUsage: 1
  235. m_ReflectionProbeUsage: 1
  236. m_RayTracingMode: 2
  237. m_RayTraceProcedural: 0
  238. m_RenderingLayerMask: 1
  239. m_RendererPriority: 0
  240. m_Materials:
  241. - {fileID: 2100000, guid: f5c03b7d48332454cbf96bd82bc98f12, type: 2}
  242. m_StaticBatchInfo:
  243. firstSubMesh: 0
  244. subMeshCount: 0
  245. m_StaticBatchRoot: {fileID: 0}
  246. m_ProbeAnchor: {fileID: 0}
  247. m_LightProbeVolumeOverride: {fileID: 0}
  248. m_ScaleInLightmap: 1
  249. m_ReceiveGI: 1
  250. m_PreserveUVs: 0
  251. m_IgnoreNormalsForChartDetection: 0
  252. m_ImportantGI: 0
  253. m_StitchLightmapSeams: 1
  254. m_SelectedEditorRenderState: 3
  255. m_MinimumChartSize: 4
  256. m_AutoUVMaxDistance: 0.5
  257. m_AutoUVMaxAngle: 89
  258. m_LightmapParameters: {fileID: 0}
  259. m_SortingLayerID: 0
  260. m_SortingLayer: 0
  261. m_SortingOrder: 0
  262. m_AdditionalVertexStreams: {fileID: 0}
  263. --- !u!1 &4466141343835727266
  264. GameObject:
  265. m_ObjectHideFlags: 0
  266. m_CorrespondingSourceObject: {fileID: 0}
  267. m_PrefabInstance: {fileID: 0}
  268. m_PrefabAsset: {fileID: 0}
  269. serializedVersion: 6
  270. m_Component:
  271. - component: {fileID: 6326502038920420819}
  272. - component: {fileID: 7176882605897474993}
  273. - component: {fileID: 9205124857158510153}
  274. m_Layer: 0
  275. m_Name: Text4
  276. m_TagString: Untagged
  277. m_Icon: {fileID: 0}
  278. m_NavMeshLayer: 0
  279. m_StaticEditorFlags: 0
  280. m_IsActive: 1
  281. --- !u!4 &6326502038920420819
  282. Transform:
  283. m_ObjectHideFlags: 0
  284. m_CorrespondingSourceObject: {fileID: 0}
  285. m_PrefabInstance: {fileID: 0}
  286. m_PrefabAsset: {fileID: 0}
  287. m_GameObject: {fileID: 4466141343835727266}
  288. m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
  289. m_LocalPosition: {x: 1.8, y: 0.3, z: -1.2}
  290. m_LocalScale: {x: 1, y: 1, z: 1}
  291. m_Children: []
  292. m_Father: {fileID: 4515863344285757494}
  293. m_RootOrder: 12
  294. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  295. --- !u!23 &7176882605897474993
  296. MeshRenderer:
  297. m_ObjectHideFlags: 0
  298. m_CorrespondingSourceObject: {fileID: 0}
  299. m_PrefabInstance: {fileID: 0}
  300. m_PrefabAsset: {fileID: 0}
  301. m_GameObject: {fileID: 4466141343835727266}
  302. m_Enabled: 1
  303. m_CastShadows: 1
  304. m_ReceiveShadows: 1
  305. m_DynamicOccludee: 1
  306. m_StaticShadowCaster: 0
  307. m_MotionVectors: 1
  308. m_LightProbeUsage: 1
  309. m_ReflectionProbeUsage: 1
  310. m_RayTracingMode: 2
  311. m_RayTraceProcedural: 0
  312. m_RenderingLayerMask: 1
  313. m_RendererPriority: 0
  314. m_Materials:
  315. - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
  316. m_StaticBatchInfo:
  317. firstSubMesh: 0
  318. subMeshCount: 0
  319. m_StaticBatchRoot: {fileID: 0}
  320. m_ProbeAnchor: {fileID: 0}
  321. m_LightProbeVolumeOverride: {fileID: 0}
  322. m_ScaleInLightmap: 1
  323. m_ReceiveGI: 1
  324. m_PreserveUVs: 0
  325. m_IgnoreNormalsForChartDetection: 0
  326. m_ImportantGI: 0
  327. m_StitchLightmapSeams: 1
  328. m_SelectedEditorRenderState: 3
  329. m_MinimumChartSize: 4
  330. m_AutoUVMaxDistance: 0.5
  331. m_AutoUVMaxAngle: 89
  332. m_LightmapParameters: {fileID: 0}
  333. m_SortingLayerID: 0
  334. m_SortingLayer: 0
  335. m_SortingOrder: 0
  336. m_AdditionalVertexStreams: {fileID: 0}
  337. --- !u!102 &9205124857158510153
  338. TextMesh:
  339. serializedVersion: 3
  340. m_ObjectHideFlags: 0
  341. m_CorrespondingSourceObject: {fileID: 0}
  342. m_PrefabInstance: {fileID: 0}
  343. m_PrefabAsset: {fileID: 0}
  344. m_GameObject: {fileID: 4466141343835727266}
  345. m_Text: 4
  346. m_OffsetZ: 0
  347. m_CharacterSize: 0.05
  348. m_LineSpacing: 1
  349. m_Anchor: 4
  350. m_Alignment: 1
  351. m_TabSize: 4
  352. m_FontSize: 50
  353. m_FontStyle: 0
  354. m_RichText: 1
  355. m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
  356. m_Color:
  357. serializedVersion: 2
  358. rgba: 4294967295
  359. --- !u!1 &4515863344285757497
  360. GameObject:
  361. m_ObjectHideFlags: 0
  362. m_CorrespondingSourceObject: {fileID: 0}
  363. m_PrefabInstance: {fileID: 0}
  364. m_PrefabAsset: {fileID: 0}
  365. serializedVersion: 6
  366. m_Component:
  367. - component: {fileID: 4515863344285757494}
  368. m_Layer: 0
  369. m_Name: 4Podium
  370. m_TagString: Untagged
  371. m_Icon: {fileID: 0}
  372. m_NavMeshLayer: 0
  373. m_StaticEditorFlags: 0
  374. m_IsActive: 1
  375. --- !u!4 &4515863344285757494
  376. Transform:
  377. m_ObjectHideFlags: 0
  378. m_CorrespondingSourceObject: {fileID: 0}
  379. m_PrefabInstance: {fileID: 0}
  380. m_PrefabAsset: {fileID: 0}
  381. m_GameObject: {fileID: 4515863344285757497}
  382. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  383. m_LocalPosition: {x: 0, y: 0, z: 0}
  384. m_LocalScale: {x: 1, y: 1, z: 1}
  385. m_Children:
  386. - {fileID: 5102630366749848133}
  387. - {fileID: 2567972747099441365}
  388. - {fileID: 7675406153308448847}
  389. - {fileID: 4515863345714478623}
  390. - {fileID: 4116616288144277523}
  391. - {fileID: 4515863345698722660}
  392. - {fileID: 2350178771755317601}
  393. - {fileID: 3137889766827692897}
  394. - {fileID: 5249592746899264955}
  395. - {fileID: 8674662001363737613}
  396. - {fileID: 8919385904268686908}
  397. - {fileID: 2078003569921859067}
  398. - {fileID: 6326502038920420819}
  399. m_Father: {fileID: 0}
  400. m_RootOrder: 0
  401. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  402. --- !u!1 &4515863345698722664
  403. GameObject:
  404. m_ObjectHideFlags: 0
  405. m_CorrespondingSourceObject: {fileID: 0}
  406. m_PrefabInstance: {fileID: 0}
  407. m_PrefabAsset: {fileID: 0}
  408. serializedVersion: 6
  409. m_Component:
  410. - component: {fileID: 4515863345698722660}
  411. - component: {fileID: 4515863345698722663}
  412. - component: {fileID: 4515863345698722662}
  413. - component: {fileID: 4515863345698722665}
  414. m_Layer: 0
  415. m_Name: Quad3
  416. m_TagString: Untagged
  417. m_Icon: {fileID: 0}
  418. m_NavMeshLayer: 0
  419. m_StaticEditorFlags: 0
  420. m_IsActive: 1
  421. --- !u!4 &4515863345698722660
  422. Transform:
  423. m_ObjectHideFlags: 0
  424. m_CorrespondingSourceObject: {fileID: 0}
  425. m_PrefabInstance: {fileID: 0}
  426. m_PrefabAsset: {fileID: 0}
  427. m_GameObject: {fileID: 4515863345698722664}
  428. m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
  429. m_LocalPosition: {x: 0.6, y: 0.3, z: -0.3}
  430. m_LocalScale: {x: 1, y: 1, z: 1}
  431. m_Children: []
  432. m_Father: {fileID: 4515863344285757494}
  433. m_RootOrder: 5
  434. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  435. --- !u!33 &4515863345698722663
  436. MeshFilter:
  437. m_ObjectHideFlags: 0
  438. m_CorrespondingSourceObject: {fileID: 0}
  439. m_PrefabInstance: {fileID: 0}
  440. m_PrefabAsset: {fileID: 0}
  441. m_GameObject: {fileID: 4515863345698722664}
  442. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  443. --- !u!23 &4515863345698722662
  444. MeshRenderer:
  445. m_ObjectHideFlags: 0
  446. m_CorrespondingSourceObject: {fileID: 0}
  447. m_PrefabInstance: {fileID: 0}
  448. m_PrefabAsset: {fileID: 0}
  449. m_GameObject: {fileID: 4515863345698722664}
  450. m_Enabled: 1
  451. m_CastShadows: 1
  452. m_ReceiveShadows: 1
  453. m_DynamicOccludee: 1
  454. m_StaticShadowCaster: 0
  455. m_MotionVectors: 1
  456. m_LightProbeUsage: 1
  457. m_ReflectionProbeUsage: 1
  458. m_RayTracingMode: 2
  459. m_RayTraceProcedural: 0
  460. m_RenderingLayerMask: 1
  461. m_RendererPriority: 0
  462. m_Materials:
  463. - {fileID: 2100000, guid: f5c03b7d48332454cbf96bd82bc98f12, type: 2}
  464. m_StaticBatchInfo:
  465. firstSubMesh: 0
  466. subMeshCount: 0
  467. m_StaticBatchRoot: {fileID: 0}
  468. m_ProbeAnchor: {fileID: 0}
  469. m_LightProbeVolumeOverride: {fileID: 0}
  470. m_ScaleInLightmap: 1
  471. m_ReceiveGI: 1
  472. m_PreserveUVs: 0
  473. m_IgnoreNormalsForChartDetection: 0
  474. m_ImportantGI: 0
  475. m_StitchLightmapSeams: 1
  476. m_SelectedEditorRenderState: 3
  477. m_MinimumChartSize: 4
  478. m_AutoUVMaxDistance: 0.5
  479. m_AutoUVMaxAngle: 89
  480. m_LightmapParameters: {fileID: 0}
  481. m_SortingLayerID: 0
  482. m_SortingLayer: 0
  483. m_SortingOrder: 0
  484. m_AdditionalVertexStreams: {fileID: 0}
  485. --- !u!64 &4515863345698722665
  486. MeshCollider:
  487. m_ObjectHideFlags: 0
  488. m_CorrespondingSourceObject: {fileID: 0}
  489. m_PrefabInstance: {fileID: 0}
  490. m_PrefabAsset: {fileID: 0}
  491. m_GameObject: {fileID: 4515863345698722664}
  492. m_Material: {fileID: 0}
  493. m_IsTrigger: 0
  494. m_Enabled: 1
  495. serializedVersion: 4
  496. m_Convex: 0
  497. m_CookingOptions: 30
  498. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  499. --- !u!1 &4515863345714478691
  500. GameObject:
  501. m_ObjectHideFlags: 0
  502. m_CorrespondingSourceObject: {fileID: 0}
  503. m_PrefabInstance: {fileID: 0}
  504. m_PrefabAsset: {fileID: 0}
  505. serializedVersion: 6
  506. m_Component:
  507. - component: {fileID: 4515863345714478623}
  508. - component: {fileID: 4515863345714478622}
  509. - component: {fileID: 4515863345714478689}
  510. - component: {fileID: 4515863345714478688}
  511. m_Layer: 0
  512. m_Name: Quad2
  513. m_TagString: Untagged
  514. m_Icon: {fileID: 0}
  515. m_NavMeshLayer: 0
  516. m_StaticEditorFlags: 0
  517. m_IsActive: 1
  518. --- !u!4 &4515863345714478623
  519. Transform:
  520. m_ObjectHideFlags: 0
  521. m_CorrespondingSourceObject: {fileID: 0}
  522. m_PrefabInstance: {fileID: 0}
  523. m_PrefabAsset: {fileID: 0}
  524. m_GameObject: {fileID: 4515863345714478691}
  525. m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
  526. m_LocalPosition: {x: -0.6, y: 0.3, z: -0.3}
  527. m_LocalScale: {x: 1, y: 1, z: 1}
  528. m_Children: []
  529. m_Father: {fileID: 4515863344285757494}
  530. m_RootOrder: 3
  531. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  532. --- !u!33 &4515863345714478622
  533. MeshFilter:
  534. m_ObjectHideFlags: 0
  535. m_CorrespondingSourceObject: {fileID: 0}
  536. m_PrefabInstance: {fileID: 0}
  537. m_PrefabAsset: {fileID: 0}
  538. m_GameObject: {fileID: 4515863345714478691}
  539. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  540. --- !u!23 &4515863345714478689
  541. MeshRenderer:
  542. m_ObjectHideFlags: 0
  543. m_CorrespondingSourceObject: {fileID: 0}
  544. m_PrefabInstance: {fileID: 0}
  545. m_PrefabAsset: {fileID: 0}
  546. m_GameObject: {fileID: 4515863345714478691}
  547. m_Enabled: 1
  548. m_CastShadows: 1
  549. m_ReceiveShadows: 1
  550. m_DynamicOccludee: 1
  551. m_StaticShadowCaster: 0
  552. m_MotionVectors: 1
  553. m_LightProbeUsage: 1
  554. m_ReflectionProbeUsage: 1
  555. m_RayTracingMode: 2
  556. m_RayTraceProcedural: 0
  557. m_RenderingLayerMask: 1
  558. m_RendererPriority: 0
  559. m_Materials:
  560. - {fileID: 2100000, guid: f5c03b7d48332454cbf96bd82bc98f12, type: 2}
  561. m_StaticBatchInfo:
  562. firstSubMesh: 0
  563. subMeshCount: 0
  564. m_StaticBatchRoot: {fileID: 0}
  565. m_ProbeAnchor: {fileID: 0}
  566. m_LightProbeVolumeOverride: {fileID: 0}
  567. m_ScaleInLightmap: 1
  568. m_ReceiveGI: 1
  569. m_PreserveUVs: 0
  570. m_IgnoreNormalsForChartDetection: 0
  571. m_ImportantGI: 0
  572. m_StitchLightmapSeams: 1
  573. m_SelectedEditorRenderState: 3
  574. m_MinimumChartSize: 4
  575. m_AutoUVMaxDistance: 0.5
  576. m_AutoUVMaxAngle: 89
  577. m_LightmapParameters: {fileID: 0}
  578. m_SortingLayerID: 0
  579. m_SortingLayer: 0
  580. m_SortingOrder: 0
  581. m_AdditionalVertexStreams: {fileID: 0}
  582. --- !u!64 &4515863345714478688
  583. MeshCollider:
  584. m_ObjectHideFlags: 0
  585. m_CorrespondingSourceObject: {fileID: 0}
  586. m_PrefabInstance: {fileID: 0}
  587. m_PrefabAsset: {fileID: 0}
  588. m_GameObject: {fileID: 4515863345714478691}
  589. m_Material: {fileID: 0}
  590. m_IsTrigger: 0
  591. m_Enabled: 1
  592. serializedVersion: 4
  593. m_Convex: 0
  594. m_CookingOptions: 30
  595. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  596. --- !u!1 &4519952585507003653
  597. GameObject:
  598. m_ObjectHideFlags: 0
  599. m_CorrespondingSourceObject: {fileID: 0}
  600. m_PrefabInstance: {fileID: 0}
  601. m_PrefabAsset: {fileID: 0}
  602. serializedVersion: 6
  603. m_Component:
  604. - component: {fileID: 2567972747099441365}
  605. - component: {fileID: 8767408684684203386}
  606. - component: {fileID: 175851581590636847}
  607. - component: {fileID: 8389760543628364849}
  608. m_Layer: 0
  609. m_Name: Quad1
  610. m_TagString: Untagged
  611. m_Icon: {fileID: 0}
  612. m_NavMeshLayer: 0
  613. m_StaticEditorFlags: 0
  614. m_IsActive: 1
  615. --- !u!4 &2567972747099441365
  616. Transform:
  617. m_ObjectHideFlags: 0
  618. m_CorrespondingSourceObject: {fileID: 0}
  619. m_PrefabInstance: {fileID: 0}
  620. m_PrefabAsset: {fileID: 0}
  621. m_GameObject: {fileID: 4519952585507003653}
  622. m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
  623. m_LocalPosition: {x: -1.8, y: 0.3, z: -0.3}
  624. m_LocalScale: {x: 1, y: 1, z: 1}
  625. m_Children: []
  626. m_Father: {fileID: 4515863344285757494}
  627. m_RootOrder: 1
  628. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  629. --- !u!33 &8767408684684203386
  630. MeshFilter:
  631. m_ObjectHideFlags: 0
  632. m_CorrespondingSourceObject: {fileID: 0}
  633. m_PrefabInstance: {fileID: 0}
  634. m_PrefabAsset: {fileID: 0}
  635. m_GameObject: {fileID: 4519952585507003653}
  636. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  637. --- !u!23 &175851581590636847
  638. MeshRenderer:
  639. m_ObjectHideFlags: 0
  640. m_CorrespondingSourceObject: {fileID: 0}
  641. m_PrefabInstance: {fileID: 0}
  642. m_PrefabAsset: {fileID: 0}
  643. m_GameObject: {fileID: 4519952585507003653}
  644. m_Enabled: 1
  645. m_CastShadows: 1
  646. m_ReceiveShadows: 1
  647. m_DynamicOccludee: 1
  648. m_StaticShadowCaster: 0
  649. m_MotionVectors: 1
  650. m_LightProbeUsage: 1
  651. m_ReflectionProbeUsage: 1
  652. m_RayTracingMode: 2
  653. m_RayTraceProcedural: 0
  654. m_RenderingLayerMask: 1
  655. m_RendererPriority: 0
  656. m_Materials:
  657. - {fileID: 2100000, guid: f5c03b7d48332454cbf96bd82bc98f12, type: 2}
  658. m_StaticBatchInfo:
  659. firstSubMesh: 0
  660. subMeshCount: 0
  661. m_StaticBatchRoot: {fileID: 0}
  662. m_ProbeAnchor: {fileID: 0}
  663. m_LightProbeVolumeOverride: {fileID: 0}
  664. m_ScaleInLightmap: 1
  665. m_ReceiveGI: 1
  666. m_PreserveUVs: 0
  667. m_IgnoreNormalsForChartDetection: 0
  668. m_ImportantGI: 0
  669. m_StitchLightmapSeams: 1
  670. m_SelectedEditorRenderState: 3
  671. m_MinimumChartSize: 4
  672. m_AutoUVMaxDistance: 0.5
  673. m_AutoUVMaxAngle: 89
  674. m_LightmapParameters: {fileID: 0}
  675. m_SortingLayerID: 0
  676. m_SortingLayer: 0
  677. m_SortingOrder: 0
  678. m_AdditionalVertexStreams: {fileID: 0}
  679. --- !u!64 &8389760543628364849
  680. MeshCollider:
  681. m_ObjectHideFlags: 0
  682. m_CorrespondingSourceObject: {fileID: 0}
  683. m_PrefabInstance: {fileID: 0}
  684. m_PrefabAsset: {fileID: 0}
  685. m_GameObject: {fileID: 4519952585507003653}
  686. m_Material: {fileID: 0}
  687. m_IsTrigger: 0
  688. m_Enabled: 1
  689. serializedVersion: 4
  690. m_Convex: 0
  691. m_CookingOptions: 30
  692. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  693. --- !u!1 &4868844637098708737
  694. GameObject:
  695. m_ObjectHideFlags: 0
  696. m_CorrespondingSourceObject: {fileID: 0}
  697. m_PrefabInstance: {fileID: 0}
  698. m_PrefabAsset: {fileID: 0}
  699. serializedVersion: 6
  700. m_Component:
  701. - component: {fileID: 5249592746899264955}
  702. - component: {fileID: 9184413451121515038}
  703. - component: {fileID: 6381987796755295956}
  704. m_Layer: 0
  705. m_Name: Sphere4
  706. m_TagString: Untagged
  707. m_Icon: {fileID: 0}
  708. m_NavMeshLayer: 0
  709. m_StaticEditorFlags: 0
  710. m_IsActive: 1
  711. --- !u!4 &5249592746899264955
  712. Transform:
  713. m_ObjectHideFlags: 0
  714. m_CorrespondingSourceObject: {fileID: 0}
  715. m_PrefabInstance: {fileID: 0}
  716. m_PrefabAsset: {fileID: 0}
  717. m_GameObject: {fileID: 4868844637098708737}
  718. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  719. m_LocalPosition: {x: 1.8, y: 1, z: 0.3}
  720. m_LocalScale: {x: 1, y: 1, z: 1}
  721. m_Children: []
  722. m_Father: {fileID: 4515863344285757494}
  723. m_RootOrder: 8
  724. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  725. --- !u!33 &9184413451121515038
  726. MeshFilter:
  727. m_ObjectHideFlags: 0
  728. m_CorrespondingSourceObject: {fileID: 0}
  729. m_PrefabInstance: {fileID: 0}
  730. m_PrefabAsset: {fileID: 0}
  731. m_GameObject: {fileID: 4868844637098708737}
  732. m_Mesh: {fileID: 4711208715938537054, guid: 0380c8751014446c2b1751fd9b659040, type: 3}
  733. --- !u!23 &6381987796755295956
  734. MeshRenderer:
  735. m_ObjectHideFlags: 0
  736. m_CorrespondingSourceObject: {fileID: 0}
  737. m_PrefabInstance: {fileID: 0}
  738. m_PrefabAsset: {fileID: 0}
  739. m_GameObject: {fileID: 4868844637098708737}
  740. m_Enabled: 1
  741. m_CastShadows: 1
  742. m_ReceiveShadows: 1
  743. m_DynamicOccludee: 1
  744. m_StaticShadowCaster: 0
  745. m_MotionVectors: 1
  746. m_LightProbeUsage: 1
  747. m_ReflectionProbeUsage: 1
  748. m_RayTracingMode: 2
  749. m_RayTraceProcedural: 0
  750. m_RenderingLayerMask: 1
  751. m_RendererPriority: 0
  752. m_Materials:
  753. - {fileID: 2100000, guid: f5c03b7d48332454cbf96bd82bc98f12, type: 2}
  754. m_StaticBatchInfo:
  755. firstSubMesh: 0
  756. subMeshCount: 0
  757. m_StaticBatchRoot: {fileID: 0}
  758. m_ProbeAnchor: {fileID: 0}
  759. m_LightProbeVolumeOverride: {fileID: 0}
  760. m_ScaleInLightmap: 1
  761. m_ReceiveGI: 1
  762. m_PreserveUVs: 0
  763. m_IgnoreNormalsForChartDetection: 0
  764. m_ImportantGI: 0
  765. m_StitchLightmapSeams: 1
  766. m_SelectedEditorRenderState: 3
  767. m_MinimumChartSize: 4
  768. m_AutoUVMaxDistance: 0.5
  769. m_AutoUVMaxAngle: 89
  770. m_LightmapParameters: {fileID: 0}
  771. m_SortingLayerID: 0
  772. m_SortingLayer: 0
  773. m_SortingOrder: 0
  774. m_AdditionalVertexStreams: {fileID: 0}
  775. --- !u!1 &5102630366749848129
  776. GameObject:
  777. m_ObjectHideFlags: 0
  778. m_CorrespondingSourceObject: {fileID: 0}
  779. m_PrefabInstance: {fileID: 0}
  780. m_PrefabAsset: {fileID: 0}
  781. serializedVersion: 6
  782. m_Component:
  783. - component: {fileID: 5102630366749848133}
  784. - component: {fileID: 5102630366749848132}
  785. - component: {fileID: 5102630366749848135}
  786. - component: {fileID: 5102630366749848134}
  787. m_Layer: 0
  788. m_Name: Podium
  789. m_TagString: Untagged
  790. m_Icon: {fileID: 0}
  791. m_NavMeshLayer: 0
  792. m_StaticEditorFlags: 64
  793. m_IsActive: 1
  794. --- !u!4 &5102630366749848133
  795. Transform:
  796. m_ObjectHideFlags: 0
  797. m_CorrespondingSourceObject: {fileID: 0}
  798. m_PrefabInstance: {fileID: 0}
  799. m_PrefabAsset: {fileID: 0}
  800. m_GameObject: {fileID: 5102630366749848129}
  801. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  802. m_LocalPosition: {x: 0, y: 0, z: -0.45}
  803. m_LocalScale: {x: 5.2, y: 0.5, z: 2.41}
  804. m_Children: []
  805. m_Father: {fileID: 4515863344285757494}
  806. m_RootOrder: 0
  807. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  808. --- !u!33 &5102630366749848132
  809. MeshFilter:
  810. m_ObjectHideFlags: 0
  811. m_CorrespondingSourceObject: {fileID: 0}
  812. m_PrefabInstance: {fileID: 0}
  813. m_PrefabAsset: {fileID: 0}
  814. m_GameObject: {fileID: 5102630366749848129}
  815. m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
  816. --- !u!23 &5102630366749848135
  817. MeshRenderer:
  818. m_ObjectHideFlags: 0
  819. m_CorrespondingSourceObject: {fileID: 0}
  820. m_PrefabInstance: {fileID: 0}
  821. m_PrefabAsset: {fileID: 0}
  822. m_GameObject: {fileID: 5102630366749848129}
  823. m_Enabled: 1
  824. m_CastShadows: 1
  825. m_ReceiveShadows: 1
  826. m_DynamicOccludee: 1
  827. m_StaticShadowCaster: 0
  828. m_MotionVectors: 1
  829. m_LightProbeUsage: 1
  830. m_ReflectionProbeUsage: 1
  831. m_RayTracingMode: 2
  832. m_RayTraceProcedural: 0
  833. m_RenderingLayerMask: 1
  834. m_RendererPriority: 0
  835. m_Materials:
  836. - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
  837. m_StaticBatchInfo:
  838. firstSubMesh: 0
  839. subMeshCount: 0
  840. m_StaticBatchRoot: {fileID: 0}
  841. m_ProbeAnchor: {fileID: 0}
  842. m_LightProbeVolumeOverride: {fileID: 0}
  843. m_ScaleInLightmap: 1
  844. m_ReceiveGI: 1
  845. m_PreserveUVs: 0
  846. m_IgnoreNormalsForChartDetection: 0
  847. m_ImportantGI: 0
  848. m_StitchLightmapSeams: 1
  849. m_SelectedEditorRenderState: 3
  850. m_MinimumChartSize: 4
  851. m_AutoUVMaxDistance: 0.5
  852. m_AutoUVMaxAngle: 89
  853. m_LightmapParameters: {fileID: 0}
  854. m_SortingLayerID: 0
  855. m_SortingLayer: 0
  856. m_SortingOrder: 0
  857. m_AdditionalVertexStreams: {fileID: 0}
  858. --- !u!65 &5102630366749848134
  859. BoxCollider:
  860. m_ObjectHideFlags: 0
  861. m_CorrespondingSourceObject: {fileID: 0}
  862. m_PrefabInstance: {fileID: 0}
  863. m_PrefabAsset: {fileID: 0}
  864. m_GameObject: {fileID: 5102630366749848129}
  865. m_Material: {fileID: 0}
  866. m_IsTrigger: 0
  867. m_Enabled: 1
  868. serializedVersion: 2
  869. m_Size: {x: 1, y: 1, z: 1}
  870. m_Center: {x: 0, y: 0, z: 0}
  871. --- !u!1 &6328839550329180593
  872. GameObject:
  873. m_ObjectHideFlags: 0
  874. m_CorrespondingSourceObject: {fileID: 0}
  875. m_PrefabInstance: {fileID: 0}
  876. m_PrefabAsset: {fileID: 0}
  877. serializedVersion: 6
  878. m_Component:
  879. - component: {fileID: 2078003569921859067}
  880. - component: {fileID: 363678494143714049}
  881. - component: {fileID: 3639366238018879424}
  882. m_Layer: 0
  883. m_Name: Text3
  884. m_TagString: Untagged
  885. m_Icon: {fileID: 0}
  886. m_NavMeshLayer: 0
  887. m_StaticEditorFlags: 0
  888. m_IsActive: 1
  889. --- !u!4 &2078003569921859067
  890. Transform:
  891. m_ObjectHideFlags: 0
  892. m_CorrespondingSourceObject: {fileID: 0}
  893. m_PrefabInstance: {fileID: 0}
  894. m_PrefabAsset: {fileID: 0}
  895. m_GameObject: {fileID: 6328839550329180593}
  896. m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
  897. m_LocalPosition: {x: 0.6, y: 0.3, z: -1.2}
  898. m_LocalScale: {x: 1, y: 1, z: 1}
  899. m_Children: []
  900. m_Father: {fileID: 4515863344285757494}
  901. m_RootOrder: 11
  902. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  903. --- !u!23 &363678494143714049
  904. MeshRenderer:
  905. m_ObjectHideFlags: 0
  906. m_CorrespondingSourceObject: {fileID: 0}
  907. m_PrefabInstance: {fileID: 0}
  908. m_PrefabAsset: {fileID: 0}
  909. m_GameObject: {fileID: 6328839550329180593}
  910. m_Enabled: 1
  911. m_CastShadows: 1
  912. m_ReceiveShadows: 1
  913. m_DynamicOccludee: 1
  914. m_StaticShadowCaster: 0
  915. m_MotionVectors: 1
  916. m_LightProbeUsage: 1
  917. m_ReflectionProbeUsage: 1
  918. m_RayTracingMode: 2
  919. m_RayTraceProcedural: 0
  920. m_RenderingLayerMask: 1
  921. m_RendererPriority: 0
  922. m_Materials:
  923. - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
  924. m_StaticBatchInfo:
  925. firstSubMesh: 0
  926. subMeshCount: 0
  927. m_StaticBatchRoot: {fileID: 0}
  928. m_ProbeAnchor: {fileID: 0}
  929. m_LightProbeVolumeOverride: {fileID: 0}
  930. m_ScaleInLightmap: 1
  931. m_ReceiveGI: 1
  932. m_PreserveUVs: 0
  933. m_IgnoreNormalsForChartDetection: 0
  934. m_ImportantGI: 0
  935. m_StitchLightmapSeams: 1
  936. m_SelectedEditorRenderState: 3
  937. m_MinimumChartSize: 4
  938. m_AutoUVMaxDistance: 0.5
  939. m_AutoUVMaxAngle: 89
  940. m_LightmapParameters: {fileID: 0}
  941. m_SortingLayerID: 0
  942. m_SortingLayer: 0
  943. m_SortingOrder: 0
  944. m_AdditionalVertexStreams: {fileID: 0}
  945. --- !u!102 &3639366238018879424
  946. TextMesh:
  947. serializedVersion: 3
  948. m_ObjectHideFlags: 0
  949. m_CorrespondingSourceObject: {fileID: 0}
  950. m_PrefabInstance: {fileID: 0}
  951. m_PrefabAsset: {fileID: 0}
  952. m_GameObject: {fileID: 6328839550329180593}
  953. m_Text: 3
  954. m_OffsetZ: 0
  955. m_CharacterSize: 0.05
  956. m_LineSpacing: 1
  957. m_Anchor: 4
  958. m_Alignment: 1
  959. m_TabSize: 4
  960. m_FontSize: 50
  961. m_FontStyle: 0
  962. m_RichText: 1
  963. m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
  964. m_Color:
  965. serializedVersion: 2
  966. rgba: 4294967295
  967. --- !u!1 &7422092480594011468
  968. GameObject:
  969. m_ObjectHideFlags: 0
  970. m_CorrespondingSourceObject: {fileID: 0}
  971. m_PrefabInstance: {fileID: 0}
  972. m_PrefabAsset: {fileID: 0}
  973. serializedVersion: 6
  974. m_Component:
  975. - component: {fileID: 3137889766827692897}
  976. - component: {fileID: 468579497270144617}
  977. - component: {fileID: 9066520212796099257}
  978. - component: {fileID: 2215715949468796435}
  979. m_Layer: 0
  980. m_Name: Quad4
  981. m_TagString: Untagged
  982. m_Icon: {fileID: 0}
  983. m_NavMeshLayer: 0
  984. m_StaticEditorFlags: 0
  985. m_IsActive: 1
  986. --- !u!4 &3137889766827692897
  987. Transform:
  988. m_ObjectHideFlags: 0
  989. m_CorrespondingSourceObject: {fileID: 0}
  990. m_PrefabInstance: {fileID: 0}
  991. m_PrefabAsset: {fileID: 0}
  992. m_GameObject: {fileID: 7422092480594011468}
  993. m_LocalRotation: {x: 0.7071068, y: -0, z: -0, w: 0.7071068}
  994. m_LocalPosition: {x: 1.8, y: 0.3, z: -0.3}
  995. m_LocalScale: {x: 1, y: 1, z: 1}
  996. m_Children: []
  997. m_Father: {fileID: 4515863344285757494}
  998. m_RootOrder: 7
  999. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  1000. --- !u!33 &468579497270144617
  1001. MeshFilter:
  1002. m_ObjectHideFlags: 0
  1003. m_CorrespondingSourceObject: {fileID: 0}
  1004. m_PrefabInstance: {fileID: 0}
  1005. m_PrefabAsset: {fileID: 0}
  1006. m_GameObject: {fileID: 7422092480594011468}
  1007. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  1008. --- !u!23 &9066520212796099257
  1009. MeshRenderer:
  1010. m_ObjectHideFlags: 0
  1011. m_CorrespondingSourceObject: {fileID: 0}
  1012. m_PrefabInstance: {fileID: 0}
  1013. m_PrefabAsset: {fileID: 0}
  1014. m_GameObject: {fileID: 7422092480594011468}
  1015. m_Enabled: 1
  1016. m_CastShadows: 1
  1017. m_ReceiveShadows: 1
  1018. m_DynamicOccludee: 1
  1019. m_StaticShadowCaster: 0
  1020. m_MotionVectors: 1
  1021. m_LightProbeUsage: 1
  1022. m_ReflectionProbeUsage: 1
  1023. m_RayTracingMode: 2
  1024. m_RayTraceProcedural: 0
  1025. m_RenderingLayerMask: 1
  1026. m_RendererPriority: 0
  1027. m_Materials:
  1028. - {fileID: 2100000, guid: f5c03b7d48332454cbf96bd82bc98f12, type: 2}
  1029. m_StaticBatchInfo:
  1030. firstSubMesh: 0
  1031. subMeshCount: 0
  1032. m_StaticBatchRoot: {fileID: 0}
  1033. m_ProbeAnchor: {fileID: 0}
  1034. m_LightProbeVolumeOverride: {fileID: 0}
  1035. m_ScaleInLightmap: 1
  1036. m_ReceiveGI: 1
  1037. m_PreserveUVs: 0
  1038. m_IgnoreNormalsForChartDetection: 0
  1039. m_ImportantGI: 0
  1040. m_StitchLightmapSeams: 1
  1041. m_SelectedEditorRenderState: 3
  1042. m_MinimumChartSize: 4
  1043. m_AutoUVMaxDistance: 0.5
  1044. m_AutoUVMaxAngle: 89
  1045. m_LightmapParameters: {fileID: 0}
  1046. m_SortingLayerID: 0
  1047. m_SortingLayer: 0
  1048. m_SortingOrder: 0
  1049. m_AdditionalVertexStreams: {fileID: 0}
  1050. --- !u!64 &2215715949468796435
  1051. MeshCollider:
  1052. m_ObjectHideFlags: 0
  1053. m_CorrespondingSourceObject: {fileID: 0}
  1054. m_PrefabInstance: {fileID: 0}
  1055. m_PrefabAsset: {fileID: 0}
  1056. m_GameObject: {fileID: 7422092480594011468}
  1057. m_Material: {fileID: 0}
  1058. m_IsTrigger: 0
  1059. m_Enabled: 1
  1060. serializedVersion: 4
  1061. m_Convex: 0
  1062. m_CookingOptions: 30
  1063. m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
  1064. --- !u!1 &7444712557463921412
  1065. GameObject:
  1066. m_ObjectHideFlags: 0
  1067. m_CorrespondingSourceObject: {fileID: 0}
  1068. m_PrefabInstance: {fileID: 0}
  1069. m_PrefabAsset: {fileID: 0}
  1070. serializedVersion: 6
  1071. m_Component:
  1072. - component: {fileID: 8674662001363737613}
  1073. - component: {fileID: 2384831340507027100}
  1074. - component: {fileID: 7499780522273572509}
  1075. m_Layer: 0
  1076. m_Name: Text1
  1077. m_TagString: Untagged
  1078. m_Icon: {fileID: 0}
  1079. m_NavMeshLayer: 0
  1080. m_StaticEditorFlags: 0
  1081. m_IsActive: 1
  1082. --- !u!4 &8674662001363737613
  1083. Transform:
  1084. m_ObjectHideFlags: 0
  1085. m_CorrespondingSourceObject: {fileID: 0}
  1086. m_PrefabInstance: {fileID: 0}
  1087. m_PrefabAsset: {fileID: 0}
  1088. m_GameObject: {fileID: 7444712557463921412}
  1089. m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
  1090. m_LocalPosition: {x: -1.8, y: 0.3, z: -1.2}
  1091. m_LocalScale: {x: 1, y: 1, z: 1}
  1092. m_Children: []
  1093. m_Father: {fileID: 4515863344285757494}
  1094. m_RootOrder: 9
  1095. m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
  1096. --- !u!23 &2384831340507027100
  1097. MeshRenderer:
  1098. m_ObjectHideFlags: 0
  1099. m_CorrespondingSourceObject: {fileID: 0}
  1100. m_PrefabInstance: {fileID: 0}
  1101. m_PrefabAsset: {fileID: 0}
  1102. m_GameObject: {fileID: 7444712557463921412}
  1103. m_Enabled: 1
  1104. m_CastShadows: 1
  1105. m_ReceiveShadows: 1
  1106. m_DynamicOccludee: 1
  1107. m_StaticShadowCaster: 0
  1108. m_MotionVectors: 1
  1109. m_LightProbeUsage: 1
  1110. m_ReflectionProbeUsage: 1
  1111. m_RayTracingMode: 2
  1112. m_RayTraceProcedural: 0
  1113. m_RenderingLayerMask: 1
  1114. m_RendererPriority: 0
  1115. m_Materials:
  1116. - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
  1117. m_StaticBatchInfo:
  1118. firstSubMesh: 0
  1119. subMeshCount: 0
  1120. m_StaticBatchRoot: {fileID: 0}
  1121. m_ProbeAnchor: {fileID: 0}
  1122. m_LightProbeVolumeOverride: {fileID: 0}
  1123. m_ScaleInLightmap: 1
  1124. m_ReceiveGI: 1
  1125. m_PreserveUVs: 0
  1126. m_IgnoreNormalsForChartDetection: 0
  1127. m_ImportantGI: 0
  1128. m_StitchLightmapSeams: 1
  1129. m_SelectedEditorRenderState: 3
  1130. m_MinimumChartSize: 4
  1131. m_AutoUVMaxDistance: 0.5
  1132. m_AutoUVMaxAngle: 89
  1133. m_LightmapParameters: {fileID: 0}
  1134. m_SortingLayerID: 0
  1135. m_SortingLayer: 0
  1136. m_SortingOrder: 0
  1137. m_AdditionalVertexStreams: {fileID: 0}
  1138. --- !u!102 &7499780522273572509
  1139. TextMesh:
  1140. serializedVersion: 3
  1141. m_ObjectHideFlags: 0
  1142. m_CorrespondingSourceObject: {fileID: 0}
  1143. m_PrefabInstance: {fileID: 0}
  1144. m_PrefabAsset: {fileID: 0}
  1145. m_GameObject: {fileID: 7444712557463921412}
  1146. m_Text: 1
  1147. m_OffsetZ: 0
  1148. m_CharacterSize: 0.05
  1149. m_LineSpacing: 1
  1150. m_Anchor: 4
  1151. m_Alignment: 1
  1152. m_TabSize: 4
  1153. m_FontSize: 50
  1154. m_FontStyle: 0
  1155. m_RichText: 1
  1156. m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
  1157. m_Color:
  1158. serializedVersion: 2
  1159. rgba: 4294967295
  1160. --- !u!1 &8492668814307491323
  1161. GameObject:
  1162. m_ObjectHideFlags: 0
  1163. m_CorrespondingSourceObject: {fileID: 0}
  1164. m_PrefabInstance: {fileID: 0}
  1165. m_PrefabAsset: {fileID: 0}
  1166. serializedVersion: 6
  1167. m_Component:
  1168. - component: {fileID: 7675406153308448847}
  1169. - component: {fileID: 8011785029026158130}
  1170. - component: {fileID: 5838474508579879326}
  1171. m_Layer: 0
  1172. m_Name: Sphere1
  1173. m_TagString: Untagged
  1174. m_Icon: {fileID: 0}
  1175. m_NavMeshLayer: 0
  1176. m_StaticEditorFlags: 0
  1177. m_IsActive: 1
  1178. --- !u!4 &7675406153308448847
  1179. Transform:
  1180. m_ObjectHideFlags: 0
  1181. m_CorrespondingSourceObject: {fileID: 0}
  1182. m_PrefabInstance: {fileID: 0}
  1183. m_PrefabAsset: {fileID: 0}
  1184. m_GameObject: {fileID: 8492668814307491323}
  1185. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  1186. m_LocalPosition: {x: -1.8, y: 1, z: 0.3}
  1187. m_LocalScale: {x: 1, y: 1, z: 1}
  1188. m_Children: []
  1189. m_Father: {fileID: 4515863344285757494}
  1190. m_RootOrder: 2
  1191. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  1192. --- !u!33 &8011785029026158130
  1193. MeshFilter:
  1194. m_ObjectHideFlags: 0
  1195. m_CorrespondingSourceObject: {fileID: 0}
  1196. m_PrefabInstance: {fileID: 0}
  1197. m_PrefabAsset: {fileID: 0}
  1198. m_GameObject: {fileID: 8492668814307491323}
  1199. m_Mesh: {fileID: 4711208715938537054, guid: 0380c8751014446c2b1751fd9b659040, type: 3}
  1200. --- !u!23 &5838474508579879326
  1201. MeshRenderer:
  1202. m_ObjectHideFlags: 0
  1203. m_CorrespondingSourceObject: {fileID: 0}
  1204. m_PrefabInstance: {fileID: 0}
  1205. m_PrefabAsset: {fileID: 0}
  1206. m_GameObject: {fileID: 8492668814307491323}
  1207. m_Enabled: 1
  1208. m_CastShadows: 1
  1209. m_ReceiveShadows: 1
  1210. m_DynamicOccludee: 1
  1211. m_StaticShadowCaster: 0
  1212. m_MotionVectors: 1
  1213. m_LightProbeUsage: 1
  1214. m_ReflectionProbeUsage: 1
  1215. m_RayTracingMode: 2
  1216. m_RayTraceProcedural: 0
  1217. m_RenderingLayerMask: 1
  1218. m_RendererPriority: 0
  1219. m_Materials:
  1220. - {fileID: 2100000, guid: f5c03b7d48332454cbf96bd82bc98f12, type: 2}
  1221. m_StaticBatchInfo:
  1222. firstSubMesh: 0
  1223. subMeshCount: 0
  1224. m_StaticBatchRoot: {fileID: 0}
  1225. m_ProbeAnchor: {fileID: 0}
  1226. m_LightProbeVolumeOverride: {fileID: 0}
  1227. m_ScaleInLightmap: 1
  1228. m_ReceiveGI: 1
  1229. m_PreserveUVs: 0
  1230. m_IgnoreNormalsForChartDetection: 0
  1231. m_ImportantGI: 0
  1232. m_StitchLightmapSeams: 1
  1233. m_SelectedEditorRenderState: 3
  1234. m_MinimumChartSize: 4
  1235. m_AutoUVMaxDistance: 0.5
  1236. m_AutoUVMaxAngle: 89
  1237. m_LightmapParameters: {fileID: 0}
  1238. m_SortingLayerID: 0
  1239. m_SortingLayer: 0
  1240. m_SortingOrder: 0
  1241. m_AdditionalVertexStreams: {fileID: 0}