暫無描述
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

ProxyLightingPipeline_Renderer.asset 5.2KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &-8394552471866514465
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. m_GameObject: {fileID: 0}
  10. m_Enabled: 1
  11. m_EditorHideFlags: 0
  12. m_Script: {fileID: 11500000, guid: a1614fc811f8f184697d9bee70ab9fe5, type: 3}
  13. m_Name: NewDecalRendererFeature
  14. m_EditorClassIdentifier:
  15. m_Active: 1
  16. m_Settings:
  17. technique: 1
  18. maxDrawDistance: 1000
  19. decalLayers: 0
  20. dBufferSettings:
  21. surfaceData: 0
  22. screenSpaceSettings:
  23. normalBlend: 0
  24. m_CopyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
  25. m_DBufferClear: {fileID: 4800000, guid: f056d8bd2a1c7e44e9729144b4c70395, type: 3}
  26. --- !u!114 &-6083955850759801442
  27. MonoBehaviour:
  28. m_ObjectHideFlags: 0
  29. m_CorrespondingSourceObject: {fileID: 0}
  30. m_PrefabInstance: {fileID: 0}
  31. m_PrefabAsset: {fileID: 0}
  32. m_GameObject: {fileID: 0}
  33. m_Enabled: 1
  34. m_EditorHideFlags: 0
  35. m_Script: {fileID: 11500000, guid: f62c9c65cf3354c93be831c8bc075510, type: 3}
  36. m_Name: NewScreenSpaceAmbientOcclusion
  37. m_EditorClassIdentifier:
  38. m_Active: 1
  39. m_Settings:
  40. AOMethod: 1
  41. Downsample: 1
  42. AfterOpaque: 1
  43. Source: 1
  44. NormalSamples: 1
  45. Intensity: 0.09
  46. DirectLightingStrength: 0.25
  47. Radius: 0.19
  48. Samples: 2
  49. BlurQuality: 0
  50. Falloff: 100
  51. SampleCount: -1
  52. m_BlueNoise256Textures:
  53. - {fileID: 2800000, guid: 36f118343fc974119bee3d09e2111500, type: 3}
  54. - {fileID: 2800000, guid: 4b7b083e6b6734e8bb2838b0b50a0bc8, type: 3}
  55. - {fileID: 2800000, guid: c06cc21c692f94f5fb5206247191eeee, type: 3}
  56. - {fileID: 2800000, guid: cb76dd40fa7654f9587f6a344f125c9a, type: 3}
  57. - {fileID: 2800000, guid: e32226222ff144b24bf3a5a451de54bc, type: 3}
  58. - {fileID: 2800000, guid: 3302065f671a8450b82c9ddf07426f3a, type: 3}
  59. - {fileID: 2800000, guid: 56a77a3e8d64f47b6afe9e3c95cb57d5, type: 3}
  60. m_Shader: {fileID: 4800000, guid: 0849e84e3d62649e8882e9d6f056a017, type: 3}
  61. --- !u!114 &11400000
  62. MonoBehaviour:
  63. m_ObjectHideFlags: 0
  64. m_CorrespondingSourceObject: {fileID: 0}
  65. m_PrefabInstance: {fileID: 0}
  66. m_PrefabAsset: {fileID: 0}
  67. m_GameObject: {fileID: 0}
  68. m_Enabled: 1
  69. m_EditorHideFlags: 0
  70. m_Script: {fileID: 11500000, guid: de640fe3d0db1804a85f9fc8f5cadab6, type: 3}
  71. m_Name: ProxyLightingPipeline_Renderer
  72. m_EditorClassIdentifier:
  73. debugShaders:
  74. debugReplacementPS: {fileID: 4800000, guid: cf852408f2e174538bcd9b7fda1c5ae7,
  75. type: 3}
  76. hdrDebugViewPS: {fileID: 4800000, guid: 573620ae32aec764abd4d728906d2587, type: 3}
  77. probeVolumeSamplingDebugComputeShader: {fileID: 7200000, guid: 53626a513ea68ce47b59dc1299fe3959,
  78. type: 3}
  79. probeVolumeResources:
  80. probeVolumeDebugShader: {fileID: 4800000, guid: e5c6678ed2aaa91408dd3df699057aae,
  81. type: 3}
  82. probeVolumeFragmentationDebugShader: {fileID: 4800000, guid: 03cfc4915c15d504a9ed85ecc404e607,
  83. type: 3}
  84. probeVolumeOffsetDebugShader: {fileID: 4800000, guid: 53a11f4ebaebf4049b3638ef78dc9664,
  85. type: 3}
  86. probeVolumeSamplingDebugShader: {fileID: 4800000, guid: 8f96cd657dc40064aa21efcc7e50a2e7,
  87. type: 3}
  88. probeSamplingDebugMesh: {fileID: -3555484719484374845, guid: 57d7c4c16e2765b47a4d2069b311bffe,
  89. type: 3}
  90. probeSamplingDebugTexture: {fileID: 2800000, guid: 24ec0e140fb444a44ab96ee80844e18e,
  91. type: 3}
  92. m_RendererFeatures:
  93. - {fileID: -8394552471866514465}
  94. - {fileID: -6083955850759801442}
  95. m_RendererFeatureMap: dfe304ca008f808b9e754d4e637291ab
  96. m_UseNativeRenderPass: 0
  97. postProcessData: {fileID: 11400000, guid: 41439944d30ece34e96484bdb6645b55, type: 2}
  98. xrSystemData: {fileID: 11400000, guid: 60e1133243b97e347b653163a8c01b64, type: 2}
  99. shaders:
  100. blitPS: {fileID: 4800000, guid: c17132b1f77d20942aa75f8429c0f8bc, type: 3}
  101. copyDepthPS: {fileID: 4800000, guid: d6dae50ee9e1bfa4db75f19f99355220, type: 3}
  102. screenSpaceShadowPS: {fileID: 0}
  103. samplingPS: {fileID: 4800000, guid: 04c410c9937594faa893a11dceb85f7e, type: 3}
  104. stencilDeferredPS: {fileID: 4800000, guid: e9155b26e1bc55942a41e518703fe304, type: 3}
  105. fallbackErrorPS: {fileID: 4800000, guid: e6e9a19c3678ded42a3bc431ebef7dbd, type: 3}
  106. fallbackLoadingPS: {fileID: 4800000, guid: 7f888aff2ac86494babad1c2c5daeee2, type: 3}
  107. materialErrorPS: {fileID: 4800000, guid: 5fd9a8feb75a4b5894c241777f519d4e, type: 3}
  108. coreBlitPS: {fileID: 4800000, guid: 93446b5c5339d4f00b85c159e1159b7c, type: 3}
  109. coreBlitColorAndDepthPS: {fileID: 4800000, guid: d104b2fc1ca6445babb8e90b0758136b,
  110. type: 3}
  111. blitHDROverlay: {fileID: 4800000, guid: a89bee29cffa951418fc1e2da94d1959, type: 3}
  112. cameraMotionVector: {fileID: 4800000, guid: c56b7e0d4c7cb484e959caeeedae9bbf,
  113. type: 3}
  114. objectMotionVector: {fileID: 4800000, guid: 7b3ede40266cd49a395def176e1bc486,
  115. type: 3}
  116. m_AssetVersion: 2
  117. m_OpaqueLayerMask:
  118. serializedVersion: 2
  119. m_Bits: 4294967295
  120. m_TransparentLayerMask:
  121. serializedVersion: 2
  122. m_Bits: 4294967295
  123. m_DefaultStencilState:
  124. overrideStencilState: 0
  125. stencilReference: 0
  126. stencilCompareFunction: 8
  127. passOperation: 2
  128. failOperation: 0
  129. zFailOperation: 0
  130. m_ShadowTransparentReceive: 1
  131. m_RenderingMode: 0
  132. m_DepthPrimingMode: 0
  133. m_CopyDepthMode: 0
  134. m_AccurateGbufferNormals: 0
  135. m_IntermediateTextureMode: 1