123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172 |
- using System;
-
- namespace UnityEngine.Rendering.Universal
- {
- /// <summary>
- /// Class that stores the shader stripping settings that are specific for <see cref="UniversalRenderPipeline"/>
- /// </summary>
- [Serializable]
- [SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
- [Categorization.CategoryInfo(Name = "Additional Shader Stripping Settings", Order = 40)]
- [Categorization.ElementInfo(Order = 10)]
- public class URPShaderStrippingSetting : IRenderPipelineGraphicsSettings
- {
- #region Version
- internal enum Version : int
- {
- Initial = 0,
- }
-
- [SerializeField][HideInInspector]
- private Version m_Version;
-
- /// <summary>Current version.</summary>
- public int version => (int)m_Version;
- #endregion
-
- #region SerializeFields
- [SerializeField]
- [Tooltip("Controls whether to automatically strip post processing shader variants based on VolumeProfile components. Stripping is done based on VolumeProfiles in project, their usage in scenes is not considered.")]
- bool m_StripUnusedPostProcessingVariants = false;
-
- [SerializeField]
- [Tooltip("Controls whether to strip variants if the feature is disabled.")]
- bool m_StripUnusedVariants = true;
-
- [SerializeField]
- [Tooltip("Controls whether Screen Coordinates Override shader variants are automatically stripped.")]
- bool m_StripScreenCoordOverrideVariants = true;
- #endregion
-
- #region Data Accessors
-
- /// <summary>
- /// Controls whether to automatically strip post processing shader variants based on <see cref="VolumeProfile"/> components.
- /// Stripping is done based on VolumeProfiles in project, their usage in scenes is not considered.
- /// </summary>
- public bool stripUnusedPostProcessingVariants
- {
- get => m_StripUnusedPostProcessingVariants;
- set => this.SetValueAndNotify(ref m_StripUnusedPostProcessingVariants, value);
- }
-
- /// <summary>
- /// Controls whether to strip variants if the feature is disabled.
- /// </summary>
- public bool stripUnusedVariants
- {
- get => m_StripUnusedVariants;
- set => this.SetValueAndNotify(ref m_StripUnusedVariants, value);
- }
-
- /// <summary>
- /// Controls whether Screen Coordinates Override shader variants are automatically stripped.
- /// </summary>
- public bool stripScreenCoordOverrideVariants
- {
- get => m_StripScreenCoordOverrideVariants;
- set => this.SetValueAndNotify(ref m_StripScreenCoordOverrideVariants, value);
- }
- #endregion
- }
- }
|