説明なし
選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。

IntermediateTextureMode.cs 921B

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  1. namespace UnityEngine.Rendering.Universal
  2. {
  3. /// <summary>
  4. /// Controls when URP renders via an intermediate texture.
  5. /// </summary>
  6. public enum IntermediateTextureMode
  7. {
  8. /// <summary>
  9. /// Uses information declared by active Renderer Features to automatically determine whether to render via an intermediate texture or not. <seealso cref="ScriptableRenderPass.ConfigureInput"/>.
  10. /// </summary>
  11. Auto,
  12. /// <summary>
  13. /// Forces rendering via an intermediate texture if any Render Feature is active. Use this option for compatibility with Renderer Features that do not support rendering directly to backbuffer or RenderFeatures that do not declare their inputs with <see cref="ScriptableRenderPass.ConfigureInput"/>. Using this option might have a significant performance impact on some platforms such as Quest.
  14. /// </summary>
  15. Always
  16. }
  17. }