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- using System;
- using UnityEditor.ShaderGraph;
- using UnityEngine.Rendering;
-
- namespace UnityEditor.Rendering.Universal.ShaderGraph
- {
- internal static class CreateDecalShaderGraph
- {
- [MenuItem("Assets/Create/Shader Graph/URP/Decal Shader Graph", priority = CoreUtils.Sections.section4 + CoreUtils.Priorities.assetsCreateShaderMenuPriority + 1)]
- public static void CreateLitGraph()
- {
- var target = (UniversalTarget)Activator.CreateInstance(typeof(UniversalTarget));
- target.TrySetActiveSubTarget(typeof(UniversalDecalSubTarget));
-
- var blockDescriptors = new[]
- {
- BlockFields.SurfaceDescription.BaseColor,
- BlockFields.SurfaceDescription.Alpha,
- BlockFields.SurfaceDescription.NormalTS,
- UniversalBlockFields.SurfaceDescription.NormalAlpha,
- BlockFields.SurfaceDescription.Metallic,
- BlockFields.SurfaceDescription.Occlusion,
- BlockFields.SurfaceDescription.Smoothness,
- UniversalBlockFields.SurfaceDescription.MAOSAlpha,
- };
-
- GraphUtil.CreateNewGraphWithOutputs(new[] { target }, blockDescriptors);
- }
- }
- }
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