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working-with-textures.md 1.3KB


uid: urp-docfx-working-with-textures

Using textures

How to access and use textures in a custom render pass in the Universal Render Pipeline (URP).

|Page|Description| |-|-| |Create a texture in the render graph system|Create a texture in a render graph system render pass.| |Import a texture into the render graph system|To create or use a render texture in a render graph system render pass, use the RTHandle API.| |Use a texture in a render pass|To allow a render pass to read from or write to a texture, use the render graph system API to set the texture as an input or output.| |Transfer a texture between passes|Set a texture as a global texture, or add the texture to the frame data.| |URP blit best practices|Understand the different ways to perform a blit operation in URP and best practices to follow when writing custom render passes.| |Perform a full screen blit in URP|An example of creating a custom render pass and a custom Scriptable Renderer Feature that performs a full screen blit.|

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