You can use the following methods within a Scriptable Render Pass to handle its core functions.
[!include[](../../snippets/note-compatibility-mode.md)]
Method | Description |
---|---|
Execute |
Use this method to implement the rendering logic for the Scriptable Renderer Feature. Note: You must not call ScriptableRenderContext.Submit on a command buffer provided by URP. The render pipeline handles this at specific points in the pipeline. |
OnCameraCleanup |
Use this method to clean up any resources that were allocated during the render pass. |
OnCameraSetup |
Use this method to configure render targets and their clear state. You can also use it to create temporary render target textures. Note: When this method is empty, the render pass renders to the active camera render target. |