Use the ScriptableRenderPass
API and the render graph system to write a custom render pass. You can then inject the render pass into the Universal Render Pipeline (URP) frame rendering loop using the RenderPipelineManager
API or a Scriptable Renderer Feature.
|Page|Description| |-|-| |Introduction to Scriptable Render Passes|What a Scriptable Render Pass is, and how you can inject it into a scene.| |Render graph system |The render graph system is a set of APIs that you can use to write Scriptable Render Passes.|