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render-graph.md 1.7KB


uid: urp-docfx-render-graph

Render graph system

The render graph system is a set of APIs you use to create a Scriptable Render Pass.

|Page|Description| |-|-| |Introduction to the render graph system|What the render graph system is, and how it optimizes rendering.| |Write a render pass using the render graph system|Write a Scriptable Render Pass using the render graph APIs.| |Use textures|Access and use textures in your render passes, and how to blit.| |Use frame data|Get the textures URP creates for the current frame and use them in your render passes.| |Draw objects in a render pass|Draw objects in the render graph system using the RendererList API.| |Use a compute shader in a render pass|Create a render pass that runs a compute shader.| |Analyze a render graph|Check a render graph using the Render Graph Viewer, Rendering Debugger, or Frame Debugger.| |Use Compatibility Mode APIs in the render graph system|To use Compatibility Mode APIs in the render graph system, such as SetRenderTarget, use the render graph UnSafePass API.| |Render Graph Viewer window reference|Reference for the Render Graph Viewer window.|

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