The render graph system is a set of APIs you use to create a Scriptable Render Pass.
|Page|Description|
|-|-|
|Introduction to the render graph system|What the render graph system is, and how it optimizes rendering.|
|Write a render pass using the render graph system|Write a Scriptable Render Pass using the render graph APIs.|
|Use textures|Access and use textures in your render passes, and how to blit.|
|Use frame data|Get the textures URP creates for the current frame and use them in your render passes.|
|Draw objects in a render pass|Draw objects in the render graph system using the RendererList
API.|
|Use a compute shader in a render pass|Create a render pass that runs a compute shader.|
|Analyze a render graph|Check a render graph using the Render Graph Viewer, Rendering Debugger, or Frame Debugger.|
|Use Compatibility Mode APIs in the render graph system|To use Compatibility Mode APIs in the render graph system, such as SetRenderTarget
, use the render graph UnSafePass
API.|
|Render Graph Viewer window reference|Reference for the Render Graph Viewer window.|