Fetch the textures that the Universal Render Pipeline (URP) creates for the current frame or previous frames, for example a color texture or a depth texture.
| Page | Description |
|-|-|
| Get data from the current frame | Fetch the textures URP creates for the current frame. |
| Get data from previous frames | To fetch the previous frames the camera rendered, use the UniversalCameraData.historyManager
API. |
| Add data to previous frames | To add your own texture to the camera history, create a camera history type to store the texture between frames. |