Using the Universal Render Pipeline (URP), you can achieve realistic lighting that is suitable for a range of art styles.
| Page | Description | |-|-| | Lighting in URP | Understand the differences between Unity’s common lighting functionality and the lighting functionality in URP.| | Light component reference | Understand how each lighting property works in URP. | | The Universal Additional Light Data component | Use the Universal Additional Light Data component to override lighting settings in URP. | | Lighting Mode | Understand which lighting modes URP supports. | | Shadows in the URP | How to work with shadows in URP. | | Reflection Probes | Configure the URP-specific behavior of Reflection Probes. | | View and control a light from its perspective | Use the Light Placement Tool to view a Scene from a light source’s perspective. | | Adaptive Probe Volumes (APV) | Understand how to use Adaptive Probe Volumes in URP. | | Lens flares | Understand how to use lens flares in URP. |
Refer to Configure for better performance for more information about how to adjust lighting settings for better performance.