Customize and extend the rendering process in the Universal Render Pipeline (URP). Create a custom render pass in a C# script and inject it into the URP frame rendering loop.
|Page|Description|
|-|-|
|Custom render pass workflow in URP |Add and inject a custom render pass to change how URP renders a scene or the objects within a scene.|
|Scriptable Render Passes|Use the Scriptable Render Pass API and the render graph system to create a custom render pass.|
|Scriptable Renderer Features|Use the ScriptableRendererFeature
API to inject a custom render pass into the URP frame rendering loop.|
|Compatibility Mode|Write a Scriptable Render Pass if you enable Compatibility Mode (Render Graph Disabled) in URP graphics settings. Unity no longer develops or improves this rendering path.|