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customizing-urp.md 1.4KB


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Custom rendering and post-processing

Customize and extend the rendering process in the Universal Render Pipeline (URP). Create a custom render pass in a C# script and inject it into the URP frame rendering loop.

|Page|Description| |-|-| |Custom render pass workflow in URP |Add and inject a custom render pass to change how URP renders a scene or the objects within a scene.| |Scriptable Render Passes|Use the Scriptable Render Pass API and the render graph system to create a custom render pass.| |Scriptable Renderer Features|Use the ScriptableRendererFeature API to inject a custom render pass into the URP frame rendering loop.| |Compatibility Mode|Write a Scriptable Render Pass if you enable Compatibility Mode (Render Graph Disabled) in URP graphics settings. Unity no longer develops or improves this rendering path.|

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