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compatibility-mode.md 1.3KB


uid: urp-docfx-compatibility-mode

Compatibility Mode

If you enable Compatibility Mode (Render Graph Disabled) in URP graphics settings, you can write a Scriptable Render Pass without using the render graph API. The setting is in Project Settings > Graphics > Pipeline Specific Settings > URP > Render Graph.

[!NOTE] Unity no longer develops or improves the rendering path that doesn’t use the render graph API. Use the render graph API instead when developing new graphics features.

|Page|Description| |-|-| |Write a Scriptable Render Pass in Compatibility Mode|An example of creating a Scriptable Render Pass in Compatibility Mode.| |Example of a complete Scriptable Renderer Feature in Compatibility Mode|An example of a complete Scriptable Renderer Feature in Compatibility Mode.| |Scriptable Render Pass API reference|Reference for the Scriptable Render Pass API.| |Perform a full screen blit in URP in Compatibility mode|An example that describes how to create a custom Renderer Feature that performs a full screen blit.|