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LODGroupDataPool.cs 17KB

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  1. using System;
  2. using UnityEngine.Assertions;
  3. using Unity.Collections;
  4. using Unity.Jobs;
  5. using Unity.Collections.LowLevel.Unsafe;
  6. using Unity.Burst;
  7. using Unity.Mathematics;
  8. namespace UnityEngine.Rendering
  9. {
  10. internal unsafe struct LODGroupData
  11. {
  12. public const int k_MaxLODLevelsCount = 8;
  13. public bool valid;
  14. public int lodCount;
  15. public int rendererCount;
  16. public fixed float screenRelativeTransitionHeights[k_MaxLODLevelsCount];
  17. public fixed float fadeTransitionWidth[k_MaxLODLevelsCount];
  18. }
  19. internal unsafe struct LODGroupCullingData
  20. {
  21. public float3 worldSpaceReferencePoint;
  22. public int lodCount;
  23. public fixed float sqrDistances[LODGroupData.k_MaxLODLevelsCount]; // we use square distance to get rid of a sqrt in gpu culling..
  24. public fixed float transitionDistances[LODGroupData.k_MaxLODLevelsCount]; // todo - make this a separate data struct (CPUOnly, as we do not support dithering on GPU..)
  25. public float worldSpaceSize;// SpeedTree crossfade.
  26. public fixed bool percentageFlags[LODGroupData.k_MaxLODLevelsCount];// SpeedTree crossfade.
  27. }
  28. [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
  29. internal struct UpdateLODGroupTransformJob : IJobParallelFor
  30. {
  31. public const int k_BatchSize = 256;
  32. [ReadOnly] public NativeParallelHashMap<int, GPUInstanceIndex> lodGroupDataHash;
  33. [ReadOnly] public NativeArray<int> lodGroupIDs;
  34. [ReadOnly] public NativeArray<Vector3> worldSpaceReferencePoints;
  35. [ReadOnly] public NativeArray<float> worldSpaceSizes;
  36. [ReadOnly] public bool requiresGPUUpload;
  37. [ReadOnly] public bool supportDitheringCrossFade;
  38. [NativeDisableContainerSafetyRestriction, NoAlias, ReadOnly] public NativeList<LODGroupData> lodGroupData;
  39. [NativeDisableContainerSafetyRestriction, NoAlias, WriteOnly] public NativeList<LODGroupCullingData> lodGroupCullingData;
  40. [NativeDisableUnsafePtrRestriction] public UnsafeAtomicCounter32 atomicUpdateCount;
  41. public unsafe void Execute(int index)
  42. {
  43. int lodGroupID = lodGroupIDs[index];
  44. if (lodGroupDataHash.TryGetValue(lodGroupID, out var lodGroupInstance))
  45. {
  46. var worldSpaceSize = worldSpaceSizes[index];
  47. LODGroupData* lodGroup = (LODGroupData*)lodGroupData.GetUnsafePtr() + lodGroupInstance.index;
  48. LODGroupCullingData* lodGroupTransformResult = (LODGroupCullingData*)lodGroupCullingData.GetUnsafePtr() + lodGroupInstance.index;
  49. lodGroupTransformResult->worldSpaceSize = worldSpaceSize;
  50. lodGroupTransformResult->worldSpaceReferencePoint = worldSpaceReferencePoints[index];
  51. for (int i = 0; i < lodGroup->lodCount; ++i)
  52. {
  53. float lodHeight = lodGroup->screenRelativeTransitionHeights[i];
  54. var lodDist = LODGroupRenderingUtils.CalculateLODDistance(lodHeight, worldSpaceSize);
  55. lodGroupTransformResult->sqrDistances[i] = lodDist * lodDist;
  56. if (supportDitheringCrossFade && !lodGroupTransformResult->percentageFlags[i])
  57. {
  58. float prevLODHeight = i != 0 ? lodGroup->screenRelativeTransitionHeights[i - 1] : 1.0f;
  59. float transitionHeight = lodHeight + lodGroup->fadeTransitionWidth[i] * (prevLODHeight - lodHeight);
  60. var transitionDistance = lodDist - LODGroupRenderingUtils.CalculateLODDistance(transitionHeight, worldSpaceSize);
  61. transitionDistance = Mathf.Max(0.0f, transitionDistance);
  62. lodGroupTransformResult->transitionDistances[i] = transitionDistance;
  63. }
  64. else
  65. {
  66. lodGroupTransformResult->transitionDistances[i] = 0f;
  67. }
  68. }
  69. }
  70. }
  71. }
  72. [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
  73. internal unsafe struct AllocateOrGetLODGroupDataInstancesJob : IJob
  74. {
  75. [ReadOnly] public NativeArray<int> lodGroupsID;
  76. public NativeList<LODGroupData> lodGroupsData;
  77. public NativeList<LODGroupCullingData> lodGroupCullingData;
  78. public NativeParallelHashMap<int, GPUInstanceIndex> lodGroupDataHash;
  79. public NativeList<GPUInstanceIndex> freeLODGroupDataHandles;
  80. [WriteOnly] public NativeArray<GPUInstanceIndex> lodGroupInstances;
  81. [NativeDisableUnsafePtrRestriction] public int* previousRendererCount;
  82. public void Execute()
  83. {
  84. int freeHandlesCount = freeLODGroupDataHandles.Length;
  85. int lodDataLength = lodGroupsData.Length;
  86. for (int i = 0; i < lodGroupsID.Length; ++i)
  87. {
  88. int lodGroupID = lodGroupsID[i];
  89. if (!lodGroupDataHash.TryGetValue(lodGroupID, out var lodGroupInstance))
  90. {
  91. if (freeHandlesCount == 0)
  92. lodGroupInstance = new GPUInstanceIndex() { index = lodDataLength++ };
  93. else
  94. lodGroupInstance = freeLODGroupDataHandles[--freeHandlesCount];
  95. lodGroupDataHash.TryAdd(lodGroupID, lodGroupInstance);
  96. }
  97. else
  98. {
  99. *previousRendererCount += lodGroupsData.ElementAt(lodGroupInstance.index).rendererCount;
  100. }
  101. lodGroupInstances[i] = lodGroupInstance;
  102. }
  103. freeLODGroupDataHandles.ResizeUninitialized(freeHandlesCount);
  104. lodGroupsData.ResizeUninitialized(lodDataLength);
  105. lodGroupCullingData.ResizeUninitialized(lodDataLength);
  106. }
  107. }
  108. [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
  109. internal unsafe struct UpdateLODGroupDataJob : IJobParallelFor
  110. {
  111. public const int k_BatchSize = 256;
  112. [ReadOnly] public NativeArray<GPUInstanceIndex> lodGroupInstances;
  113. [ReadOnly] public GPUDrivenLODGroupData inputData;
  114. [ReadOnly] public bool supportDitheringCrossFade;
  115. public NativeArray<LODGroupData> lodGroupsData;
  116. public NativeArray<LODGroupCullingData> lodGroupsCullingData;
  117. [NativeDisableUnsafePtrRestriction] public UnsafeAtomicCounter32 rendererCount;
  118. public void Execute(int index)
  119. {
  120. var lodGroupInstance = lodGroupInstances[index];
  121. var fadeMode = inputData.fadeMode[index];
  122. var lodOffset = inputData.lodOffset[index];
  123. var lodCount = inputData.lodCount[index];
  124. var renderersCount = inputData.renderersCount[index];
  125. var worldReferencePoint = inputData.worldSpaceReferencePoint[index];
  126. var worldSpaceSize = inputData.worldSpaceSize[index];
  127. var lastLODIsBillboard = inputData.lastLODIsBillboard[index];
  128. var useDitheringCrossFade = fadeMode != LODFadeMode.None && supportDitheringCrossFade;
  129. var useSpeedTreeCrossFade = fadeMode == LODFadeMode.SpeedTree;
  130. LODGroupData* lodGroupData = (LODGroupData*)lodGroupsData.GetUnsafePtr() + lodGroupInstance.index;
  131. LODGroupCullingData* lodGroupCullingData = (LODGroupCullingData*)lodGroupsCullingData.GetUnsafePtr() + lodGroupInstance.index;
  132. lodGroupData->valid = true;
  133. lodGroupData->lodCount = lodCount;
  134. lodGroupData->rendererCount = useDitheringCrossFade ? renderersCount : 0;
  135. lodGroupCullingData->worldSpaceSize = worldSpaceSize;
  136. lodGroupCullingData->worldSpaceReferencePoint = worldReferencePoint;
  137. lodGroupCullingData->lodCount = lodCount;
  138. rendererCount.Add(lodGroupData->rendererCount);
  139. var crossFadeLODBegin = 0;
  140. if (useSpeedTreeCrossFade)
  141. {
  142. var lastLODIndex = lodOffset + (lodCount - 1);
  143. var hasBillboardLOD = lodCount > 0 && inputData.lodRenderersCount[lastLODIndex] == 1 && lastLODIsBillboard;
  144. if (lodCount == 0)
  145. crossFadeLODBegin = 0;
  146. else if (hasBillboardLOD)
  147. crossFadeLODBegin = Math.Max(lodCount, 2) - 2;
  148. else
  149. crossFadeLODBegin = lodCount - 1;
  150. }
  151. for (int i = 0; i < lodCount; ++i)
  152. {
  153. var lodIndex = lodOffset + i;
  154. var lodHeight = inputData.lodScreenRelativeTransitionHeight[lodIndex];
  155. var lodDist = LODGroupRenderingUtils.CalculateLODDistance(lodHeight, worldSpaceSize);
  156. lodGroupData->screenRelativeTransitionHeights[i] = lodHeight;
  157. lodGroupData->fadeTransitionWidth[i] = 0.0f;
  158. lodGroupCullingData->sqrDistances[i] = lodDist * lodDist;
  159. lodGroupCullingData->percentageFlags[i] = false;
  160. lodGroupCullingData->transitionDistances[i] = 0.0f;
  161. if (useSpeedTreeCrossFade && i < crossFadeLODBegin)
  162. {
  163. lodGroupCullingData->percentageFlags[i] = true;
  164. }
  165. else if (useDitheringCrossFade && i >= crossFadeLODBegin)
  166. {
  167. var fadeTransitionWidth = inputData.lodFadeTransitionWidth[lodIndex];
  168. var prevLODHeight = i != 0 ? inputData.lodScreenRelativeTransitionHeight[lodIndex - 1] : 1.0f;
  169. var transitionHeight = lodHeight + fadeTransitionWidth * (prevLODHeight - lodHeight);
  170. var transitionDistance = lodDist - LODGroupRenderingUtils.CalculateLODDistance(transitionHeight, worldSpaceSize);
  171. transitionDistance = Mathf.Max(0.0f, transitionDistance);
  172. lodGroupData->fadeTransitionWidth[i] = fadeTransitionWidth;
  173. lodGroupCullingData->transitionDistances[i] = transitionDistance;
  174. }
  175. }
  176. }
  177. }
  178. [BurstCompile(DisableSafetyChecks = true, OptimizeFor = OptimizeFor.Performance)]
  179. internal unsafe struct FreeLODGroupDataJob : IJob
  180. {
  181. [ReadOnly] public NativeArray<int> destroyedLODGroupsID;
  182. public NativeList<LODGroupData> lodGroupsData;
  183. public NativeParallelHashMap<int, GPUInstanceIndex> lodGroupDataHash;
  184. public NativeList<GPUInstanceIndex> freeLODGroupDataHandles;
  185. [NativeDisableUnsafePtrRestriction] public int* removedRendererCount;
  186. public void Execute()
  187. {
  188. foreach (int lodGroupID in destroyedLODGroupsID)
  189. {
  190. if (lodGroupDataHash.TryGetValue(lodGroupID, out var lodGroupInstance))
  191. {
  192. Assert.IsTrue(lodGroupInstance.valid);
  193. lodGroupDataHash.Remove(lodGroupID);
  194. freeLODGroupDataHandles.Add(lodGroupInstance);
  195. ref LODGroupData lodGroupData = ref lodGroupsData.ElementAt(lodGroupInstance.index);
  196. Assert.IsTrue(lodGroupData.valid);
  197. *removedRendererCount += lodGroupData.rendererCount;
  198. lodGroupData.valid = false;
  199. }
  200. }
  201. }
  202. }
  203. internal class LODGroupDataPool : IDisposable
  204. {
  205. private NativeList<LODGroupData> m_LODGroupData;
  206. private NativeParallelHashMap<int, GPUInstanceIndex> m_LODGroupDataHash;
  207. public NativeParallelHashMap<int, GPUInstanceIndex> lodGroupDataHash => m_LODGroupDataHash;
  208. private NativeList<LODGroupCullingData> m_LODGroupCullingData;
  209. private NativeList<GPUInstanceIndex> m_FreeLODGroupDataHandles;
  210. private int m_CrossfadedRendererCount;
  211. private bool m_SupportDitheringCrossFade;
  212. public NativeList<LODGroupCullingData> lodGroupCullingData => m_LODGroupCullingData;
  213. public int crossfadedRendererCount => m_CrossfadedRendererCount;
  214. public int activeLodGroupCount => m_LODGroupData.Length;
  215. private static class LodGroupShaderIDs
  216. {
  217. public static readonly int _SupportDitheringCrossFade = Shader.PropertyToID("_SupportDitheringCrossFade");
  218. public static readonly int _LodGroupCullingDataGPUByteSize = Shader.PropertyToID("_LodGroupCullingDataGPUByteSize");
  219. public static readonly int _LodGroupCullingDataStartOffset = Shader.PropertyToID("_LodGroupCullingDataStartOffset");
  220. public static readonly int _LodCullingDataQueueCount = Shader.PropertyToID("_LodCullingDataQueueCount");
  221. public static readonly int _InputLodCullingDataIndices = Shader.PropertyToID("_InputLodCullingDataIndices");
  222. public static readonly int _InputLodCullingDataBuffer = Shader.PropertyToID("_InputLodCullingDataBuffer");
  223. public static readonly int _LodGroupCullingData = Shader.PropertyToID("_LodGroupCullingData");
  224. }
  225. public LODGroupDataPool(GPUResidentDrawerResources resources, int initialInstanceCount, bool supportDitheringCrossFade)
  226. {
  227. m_LODGroupData = new NativeList<LODGroupData>(Allocator.Persistent);
  228. m_LODGroupDataHash = new NativeParallelHashMap<int, GPUInstanceIndex>(64, Allocator.Persistent);
  229. m_LODGroupCullingData = new NativeList<LODGroupCullingData>(Allocator.Persistent);
  230. m_FreeLODGroupDataHandles = new NativeList<GPUInstanceIndex>(Allocator.Persistent);
  231. m_SupportDitheringCrossFade = supportDitheringCrossFade;
  232. }
  233. public void Dispose()
  234. {
  235. m_LODGroupData.Dispose();
  236. m_LODGroupDataHash.Dispose();
  237. m_LODGroupCullingData.Dispose();
  238. m_FreeLODGroupDataHandles.Dispose();
  239. }
  240. public unsafe void UpdateLODGroupTransformData(in GPUDrivenLODGroupData inputData)
  241. {
  242. var lodGroupCount = inputData.lodGroupID.Length;
  243. var updateCount = 0;
  244. var jobData = new UpdateLODGroupTransformJob()
  245. {
  246. lodGroupDataHash = m_LODGroupDataHash,
  247. lodGroupIDs = inputData.lodGroupID,
  248. worldSpaceReferencePoints = inputData.worldSpaceReferencePoint,
  249. worldSpaceSizes = inputData.worldSpaceSize,
  250. lodGroupData = m_LODGroupData,
  251. lodGroupCullingData = m_LODGroupCullingData,
  252. supportDitheringCrossFade = m_SupportDitheringCrossFade,
  253. atomicUpdateCount = new UnsafeAtomicCounter32(&updateCount),
  254. };
  255. if (lodGroupCount >= UpdateLODGroupTransformJob.k_BatchSize)
  256. jobData.Schedule(lodGroupCount, UpdateLODGroupTransformJob.k_BatchSize).Complete();
  257. else
  258. jobData.Run(lodGroupCount);
  259. }
  260. public unsafe void UpdateLODGroupData(in GPUDrivenLODGroupData inputData)
  261. {
  262. FreeLODGroupData(inputData.invalidLODGroupID);
  263. var lodGroupInstances = new NativeArray<GPUInstanceIndex>(inputData.lodGroupID.Length, Allocator.TempJob, NativeArrayOptions.UninitializedMemory);
  264. int previousRendererCount = 0;
  265. new AllocateOrGetLODGroupDataInstancesJob
  266. {
  267. lodGroupsID = inputData.lodGroupID,
  268. lodGroupsData = m_LODGroupData,
  269. lodGroupCullingData = m_LODGroupCullingData,
  270. lodGroupDataHash = m_LODGroupDataHash,
  271. freeLODGroupDataHandles = m_FreeLODGroupDataHandles,
  272. lodGroupInstances = lodGroupInstances,
  273. previousRendererCount = &previousRendererCount
  274. }.Run();
  275. m_CrossfadedRendererCount -= previousRendererCount;
  276. Assert.IsTrue(m_CrossfadedRendererCount >= 0);
  277. int rendererCount = 0;
  278. var updateLODGroupDataJobData = new UpdateLODGroupDataJob
  279. {
  280. lodGroupInstances = lodGroupInstances,
  281. inputData = inputData,
  282. supportDitheringCrossFade = m_SupportDitheringCrossFade,
  283. lodGroupsData = m_LODGroupData.AsArray(),
  284. lodGroupsCullingData = m_LODGroupCullingData.AsArray(),
  285. rendererCount = new UnsafeAtomicCounter32(&rendererCount),
  286. };
  287. if (lodGroupInstances.Length >= UpdateLODGroupTransformJob.k_BatchSize)
  288. updateLODGroupDataJobData.Schedule(lodGroupInstances.Length, UpdateLODGroupTransformJob.k_BatchSize).Complete();
  289. else
  290. updateLODGroupDataJobData.Run(lodGroupInstances.Length);
  291. m_CrossfadedRendererCount += rendererCount;
  292. lodGroupInstances.Dispose();
  293. }
  294. public unsafe void FreeLODGroupData(NativeArray<int> destroyedLODGroupsID)
  295. {
  296. if (destroyedLODGroupsID.Length == 0)
  297. return;
  298. int removedRendererCount = 0;
  299. new FreeLODGroupDataJob
  300. {
  301. destroyedLODGroupsID = destroyedLODGroupsID,
  302. lodGroupsData = m_LODGroupData,
  303. lodGroupDataHash = m_LODGroupDataHash,
  304. freeLODGroupDataHandles = m_FreeLODGroupDataHandles,
  305. removedRendererCount = &removedRendererCount
  306. }.Run();
  307. m_CrossfadedRendererCount -= removedRendererCount;
  308. Assert.IsTrue(m_CrossfadedRendererCount >= 0);
  309. }
  310. }
  311. }