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- ////TODO: add support for Windows.Gaming.Input.Gamepad (including the trigger motors)
-
- using UnityEngine.InputSystem.Layouts;
-
- namespace UnityEngine.InputSystem.XInput
- {
- /// <summary>
- /// Adds support for XInput controllers.
- /// </summary>
- #if UNITY_DISABLE_DEFAULT_INPUT_PLUGIN_INITIALIZATION
- public
- #else
- internal
- #endif
- static class XInputSupport
- {
- public static void Initialize()
- {
- // Base layout for Xbox-style gamepad.
- InputSystem.RegisterLayout<XInputController>();
-
- ////FIXME: layouts should always be available in the editor (mac/win/linux)
- #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN || UNITY_WSA
- InputSystem.RegisterLayout<XInputControllerWindows>(
- matches: new InputDeviceMatcher().WithInterface("XInput"));
- #endif
- #if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
- InputSystem.RegisterLayout<XboxGamepadMacOS>(
- matches: new InputDeviceMatcher().WithInterface("HID")
- .WithProduct("Xbox.*Wired Controller"));
- InputSystem.RegisterLayout<XboxOneGampadMacOSWireless>(
- matches: new InputDeviceMatcher().WithInterface("HID")
- .WithProduct("Xbox.*Wireless Controller"));
- #endif
- }
- }
- }
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