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NavigationModel.cs 437B

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  1. #if UNITY_INPUT_SYSTEM_ENABLE_UI
  2. using UnityEngine.EventSystems;
  3. namespace UnityEngine.InputSystem.UI
  4. {
  5. internal struct NavigationModel
  6. {
  7. public Vector2 move;
  8. public int consecutiveMoveCount;
  9. public MoveDirection lastMoveDirection;
  10. public float lastMoveTime;
  11. public AxisEventData eventData;
  12. public void Reset()
  13. {
  14. move = Vector2.zero;
  15. }
  16. }
  17. }
  18. #endif